Im suggesting that either contributors consider adding ‘pre-designed’ versions of their building/structures that feature some destruction or we implement a way/chance for a building to be partiall destroyed in a random fashion. Like putting a car through a house, or having it burnned down when we happen across it.
I dont wish for the majority of structures to feature heavy damage, just looking for a way to spice up the world more.
Chaos should be the norm in my opinion, some buildings should be on fire, many windows broken, many a dead body laying around,shell casings in some capacity. The apocalypse just occurred for goodness sakes!
Yeah, that would be interesting. Buildings with only the walls still standing, burned husks, buildings with cars halfway through, everything that happens to buildings when they spend time near a survivor.
I’m also thinking most doors shouldn’t be locked. People didn’t all make preparations and have the time to calmly walk outside and lock the door behind them. At the very least, that would show that things happened in a rush and add to the chaos. Doors open, doors shut but unlocked, doors that are jammed and can’t be open, doors wedged shut with bits of metal or a crowbar or something…
Civilian loot corpses, like the drug deals and army corpses but, they spawn low-tier items. Bandages, varying basic/makeshift melee weapons, food, low-calibre guns & ammunition. Random junk items like: cellphones, lighters, flash lights, batteries, etc.