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Proper Electricity!
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15
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July 24, 2015
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How do electrified enemies work? Can you turn that &%(! down, please!
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29
|
July 24, 2015
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Unused .22 Casings
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6
|
July 24, 2015
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Next stable release eta?
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3
|
July 24, 2015
|
|
Add a quantity specifier for unloading liquids?
|
3
|
July 24, 2015
|
|
Taxidermy derail Re: Needfull things (simple additions to improve the game)
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31
|
July 24, 2015
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|
Web Item Browser
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78
|
July 23, 2015
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Did anyone has fix the "ghost door"?
|
2
|
July 23, 2015
|
|
Better CBM ranged weapons system?
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5
|
July 23, 2015
|
|
Mounting turrets to vehicles
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6
|
July 23, 2015
|
|
Boiled Egg Recipe?
|
7
|
July 22, 2015
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|
3D visualizer
|
58
|
July 22, 2015
|
|
Shoggoths
|
44
|
July 22, 2015
|
|
Vehicle part status screen and cumulative vehicle part damage?
|
5
|
July 22, 2015
|
|
Free roam
|
7
|
July 22, 2015
|
|
Bodily Functions - Never?
|
37
|
July 22, 2015
|
|
.50 caliber rifle - problem!
|
23
|
July 22, 2015
|
|
Where is the Captain?
|
7
|
July 22, 2015
|
|
I said we make a CBM that can share vehicle power
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7
|
July 22, 2015
|
|
How is the effect of recoil calculated?
|
5
|
July 22, 2015
|
|
Alternate component crafting
|
7
|
July 22, 2015
|
|
Multi-core support?
|
27
|
July 21, 2015
|
|
Recommended World Setups include Mods and Debug
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7
|
July 21, 2015
|
|
Operating a Winch leaves your character completely prone throughout the duration
|
3
|
July 21, 2015
|
|
Can someone dev that vehicle turret can shoot full automatic on manual control?
|
1
|
July 21, 2015
|
|
Clean install of C and updating to latest builds
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6
|
July 21, 2015
|
|
Won't compile, please halp
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6
|
July 21, 2015
|
|
Vomit thick grey goop from start
|
13
|
July 21, 2015
|
|
Projectile-based Mutations?
|
8
|
July 21, 2015
|
|
How to make initial skills more desirable
|
28
|
July 21, 2015
|