I did a run a while back where I doubled the evolution rate(made it 8.0 instead of 4.0, I think it was), but I’m pretty sure that some evolved monsters still showed up pretty early. I’m not sure exactly how it all works unfortunately, but I came to the conclusion that some evolved enemies would spawn early/right away, just not as many as if it were later in the game. This was just an observation though, and I didn’t know whether it was supposed to be that way or not.
I stay at the default 1.0 spawn rate nowadays and there seem to be plenty of enemies, especially at places like schools, malls, and mega-stores. When I (V)iew the monsters around me at those places, or when driving through the middle of a town, I’m pretty sure I have to scroll down the list to see them all.
Is there a flag or something in the code that one of us could look at to see whether they are available to spawn at the start or not?
@psyxypher… You don’t have to update the game everyday if you don’t like the updates, right? You could always do what deoxy is choosing to do and use an earlier build, stick with it, and wait for 0.D or wait to update once you feel the game is at an sufficient build for you.
edit:
Also, I thought we started 5 days after widespread zombie outbreak and 2 days after 99% of the population had already died off.