C:DDA Development Blog May 14th, 2020
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5
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822
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May 16, 2020
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Blazemod Modernization
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38
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7663
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May 15, 2020
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(REQ) Mods that are working on Android
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4
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889
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May 13, 2020
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Wiki's modding guide still good?
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2
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554
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May 13, 2020
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Blazemod save-compatibility break incoming
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8
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1452
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May 11, 2020
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New talisman based mod
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1
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913
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May 11, 2020
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Obscure Armory Mod
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59
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4866
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May 10, 2020
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Tileset deficiency resolution
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5
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629
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May 3, 2020
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Mod: Prepper Cache
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13
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2546
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May 2, 2020
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More Makeshift Stuff
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21
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2083
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May 2, 2020
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Mewbs Mods: Crazy Labs, Homemade Fungicide, Portable Coolers, Temperature and Morale
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9
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1979
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April 24, 2020
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Axe Ring Holster
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7
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1503
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January 30, 2020
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Problem: I Can't interact with the robots to put onto them bags
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2
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413
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April 21, 2020
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So I came across the "Research Facility" superstructure
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14
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8209
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April 19, 2020
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Dark Skies Above Released
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15
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6140
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April 18, 2020
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Is there a way to blacklist overmap specials?
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8
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1353
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April 16, 2020
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Ares Modular Gun System: an experimental mod testing the limits of gunmod system
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4
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860
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April 15, 2020
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Needs some testing & feedback for New Scenario Pack
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7
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858
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April 15, 2020
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ChestHole Tileset
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562
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32509
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April 14, 2020
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Graphical Overmap Edit
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1
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826
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April 14, 2020
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Self made item despawning when drop
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4
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405
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April 8, 2020
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Community Question
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9
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1136
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April 7, 2020
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Collapse beneath: Mod that makes the underground interesting
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12
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1632
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April 6, 2020
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The Vermilion Mod. Because your apocalypse doesn't have enough ridiculous items
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29
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6039
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April 3, 2020
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More Snipers Mod
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1
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1184
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April 2, 2020
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Monstergirl Professions - A mod for degenerates like myself
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13
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4145
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March 29, 2020
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Custom Neckbeard Start Scenario
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3
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1214
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March 27, 2020
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"Ascension mod" or: "Winning DDA: the mod"
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349
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43517
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March 27, 2020
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Service Weapon: mod that adds the eponymous morphing gun from Control
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0
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683
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March 19, 2020
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Trash dig-in w/o making whole clear tile under ground
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9
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985
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March 14, 2020
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