I’ve been making a ton of wearable sprites over the last couple days!! I added armor, clothing, items, and weapons. I had a really tough time with the guns and could use everybody’s help/. I made sprites for mutations too, which was a ton of fun.
So now every single profession and selected traits generates a different character. Now we’ve got one over on the ASCII only crowd! We can tell what we’ve got on with a glance. What NPCs have on too, (I think. )
Please let me know what you think! I feed on your praise. Also, let me know if stuff isn’t lined up right.
Did I not tile a weapon or armor or something you think is essential? Let me know that, too.
What do you guys think I should do next? Wearable bio implants? Vehicles? I ventured out of my shelter for one of the first times, and noticed I need to do glass walls and wood walls something fierce. Are there other sets of walls I missed? What walls do the sewers use?
If you need to check if you missed anything you can always use the debug menu to spawn terrain or monsters or whatever you want! It’s pretty simple. You need to add a command to the debug menu in options, though!
Looks neat. I take it you used the paperdolling code?
If so, I’d really appreciate your getting this as complete of shape as you can in the next few days & PR’d, what with the impending 0.C release and all. Variable-sprite support has been in but unused, and your work could rock big stone bells.
This looks very promising as well, not usually fond of graphical tiles like this but might have to try this as well. So the sprites change I assume upon equipping different gear is what your saying though? That is what caught the majority of my attention anyway lol.
Oh! I was waiting for something major to check Cataclysm again (like Z-levels or inventory revamp), but I have to try this out. I know that MShock did some experiments with layering sprites but he seems occupied with school now, so I am glad you are working on it too.
I set up the Github thing but haven’t PRd yet 'cause I want to finish as much as I can. Could you let me know when it is near the release?
Items, guns and ammo, everything I could think of that one would wear or equip now has an icon. I was playing just a minute ago and zombies ripped all my clothes off, and it was very satisfyingly depicted.
You made CataTilesetStudio?! I was working without it at the beginning, searching visually for tiles through the giant tileset, maybe placing a tile every ten minutes, then going in and changing the config file by hand. It was a ton of work and I would have still been in the early stages. I would not have even KNOWN that you can add wearable and wielded icons without it.
Now I make a tile, add it to the bottom of the tileset, fire up CataTilesetStudio and it’s right there in unused tiles on the right ready to be dragged and dropped. Plus the awesome search engine. Plus it changes the config file.
We were hoping to release over the weekend but with one thing and another that didn’t happen. Likely next weekend, depends on Kevin having the time and no further showstopper bugs cropping up. Work fast and well, and we’ll look forward to having a kickass paperdoll-enabled tileset in mainline.
right so. I just got this. it looks great! but uh. I have a really big monitor. any well its kinda hard for me to see what im doing even when im zooned in all the way. is there anything I can do to fix this?