Ares MGS was an experiment in faux gunsmithing. Its goal was to provide a comprehensive guncrafting experience based on the existing gunmod system. It was meant to be part of Project APEX, where it would’ve been very much at home, given APEX’s own experimental nature.
However, after a long time trying to make the thing work – and see it fall apart because I’ve been operating on the fringes of engine’s functionality – I’ve decided to relegate the idea to archives. It took just a little too much effort to coordinate, test, and tweak for a single modder to maintain. So, I’m releasing the unfinished version to the public – along with an extensive list of design considerations for anyone interested in such detail. You can find all of this in the repo.
It was an interesting project. Glad I’d decided to give it a shot back in the day. There’s quite a number of lessons to learn from it if you’re the sort of a modder who takes their work with the seriousness of an engineer.
Feel free to use Ares for your own mods, either partially or entirely. If you do, let me know: it’s always cool to see things like that take shape.
DO NOT USE IN LIVE GAMES. The mod, for however much of a mod it is, is unstable: it hasn’t been properly tested, and whatever bugs were present when I stopped working on it are still there. I’m publishing it for posterity, for sharing the lessons, and for insight into the development of such a thing.