In general, expect item spawns to start getting significantly buffed across the board though. The cataclysm was only a few days ago, the world shouldn’t look so picked over.
This part makes me worried, especially if this will be gradual process and not instant rebalance for everything in-game. If it was instant, at least there is always a possibility to lower the global item spawn rate scaling factor, but that’s complicated if there will be “current” and “rebalanced” structures next to each other.
Personally I’m playing with 0.4 item spawn and at this setting single research facility gives enough loot to boost early game character well into the late mid-game - difficult to find/craft tools, books, food and useful materials can be found there in quantities large enough to last for weeks, and it’s very easy to just grab it and run. How about some lab-like defenses guarding the entire facility? (like turrets, skitterbots and manhacks)
I’m not sure if that’s intended, but all vehicles found there also seem to always be in perfect condition.