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Degradation
|
13
|
August 30, 2017
|
|
Is it feasible to add an "overmap special density" option to worldgen?
|
3
|
August 26, 2017
|
|
Improving ranged skill handling. was: Getting rid of some of the ranged skills
|
9
|
August 24, 2017
|
|
My Thoughts on Guns, Balance, Zombies, Pain, and Machines
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2
|
August 21, 2017
|
|
Give barns roofs
|
5
|
August 20, 2017
|
|
Fantasy overhaul mod?
|
4
|
August 18, 2017
|
|
Buff Lajatang moves-per-attack
|
3
|
August 18, 2017
|
|
Randomised negative traits
|
3
|
August 15, 2017
|
|
Enhanced realism/Rusty
|
5
|
August 14, 2017
|
|
Getting rid of some of the ranged skills
|
57
|
August 12, 2017
|
|
Firearm maintenance
|
7
|
August 12, 2017
|
|
Pain and damage decreasing morale
|
16
|
August 10, 2017
|
|
NPC's
|
5
|
August 8, 2017
|
|
Crawl and sight details
|
9
|
August 5, 2017
|
|
Make Time Dilation Do Cool Stuff
|
9
|
August 5, 2017
|
|
Posh Fallout Shelter
|
1
|
August 3, 2017
|
|
A TODO list for Cata
|
4
|
August 2, 2017
|
|
Requirement ID naming convention
|
4
|
August 1, 2017
|
|
C:DDA Design Outline
|
36
|
July 31, 2017
|
|
Bug Repellant
|
6
|
July 31, 2017
|
|
Crafting UI change
|
3
|
July 30, 2017
|
|
World Gen Reset
|
1
|
July 30, 2017
|
|
Storing water in cans
|
16
|
July 29, 2017
|
|
Crafting failure: don't just destroy components
|
14
|
July 29, 2017
|
|
Content for Bright-nights mod?
|
5
|
July 28, 2017
|
|
Leading and Hogtieding animals
|
10
|
July 27, 2017
|
|
"Used" CBMs as analogy to "filthy clothes" mod
|
39
|
July 27, 2017
|
|
Baiting Traps and Animals Consuming
|
4
|
July 25, 2017
|
|
Color Item Name by Type
|
3
|
July 17, 2017
|
|
Hunting and wildlife spawn rate
|
1
|
July 16, 2017
|