I’m wondering what sort of plans there are for the refugee center development. While the back room quest does mention reclaiming the room, and the RTG quest implies that they have some plans for development, those are really the only hints that exist as to what is intended there. So was the evac merchant questline intended to vear into establishing trade routes, maybe with another quest or two interacting with the Ranch? Or were there plans to eventually allow the merchant guy to actually say yes when the player asks to join, if they do enough favours? Was there a plan for the basement? With the back bay cleared, would they eventually accept new people, potentially allowing a new NPC or two to be placed?
I ask because I have a some ideas on what to do with the refugee center merchant questline, and want to make sure that they fit with what is intended there. Or if perhaps they might work better if I made them missions for a different character or something.
- a quest for a concrete mixer, so they can expand the refugee center a bit. Adding a new room or two, or an outer wall at the entrance
- a quest for a pair of inactive turrets to guard the entrance, which would be placed as active but friendly turrets at the doors
- quest to retrieve a trade agreement from the ranch settlement (similar to prospectus quest)
- Some quest to get a bunch of building materials to convert the back bay into a more livable area (wall off beds to create simple individual rooms or something like that, as if they aren’t going to take more people, may as well use the space for a more comfortable living space)
Another idea I had was about the one guard who you can ask about missions but never has any. Maybe give him a mission to gather 200 cigarettes or something. Have him be a smoker who is having difficulty getting his fix with the cataclysm and all that.
Do these ideas fit with what was planned for this location? Also, if they do not, does anyone have any ideas for the evac center quests and/or construction?