So the new pit construction creating soil and other debris gave me another idea for using constructions to get a resource.
The ability to cut grass is basically useless currently since it requires fairly rare tools and doesn’t give you anything but an easier tile to walk on, which can already be accomplished via turning the tile to dirt with a digging implement. I’m thinking if cutting down tall and long grass actually yielded piles of straw it would have a use for quickly stockpiling the material for camp construction or other crafts that allow piles of straw.
In my mind it’s an easy change but I’m no coder so if I wanted to add it myself I would need to learn how to do so, register a github, learn how to do a pull request, etc. so it will take me quite a while to do, so anyone else is welcome to do it if it’s as easy as I think and it interests them.
Otherwise, what would I need to look for to basically make the cut grass yield straw? Is it even actually just a quick json edit like I’m assuming it is?