Lockpicking Overhaul
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3
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425
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July 16, 2023
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Pouring liquids in lines (or even choosing amount amount instead of dump all)
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5
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245
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July 16, 2023
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Molle Gear/LBE idea
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3
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847
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July 13, 2023
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Advanced Door/Window interactions
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1
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573
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July 11, 2023
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The Apocalypse Breaks All
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10
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902
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July 10, 2023
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Cultivationclysm Brainstorming
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2
|
557
|
July 10, 2023
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The Mutation Re-Creation Project!
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30
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2388
|
June 29, 2023
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Zombie + headphones = zombie pokemon
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8
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733
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June 23, 2023
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Will we be able to equip the statue and manekin someday?
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8
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411
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June 13, 2023
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The way spells interact with walls
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4
|
308
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May 19, 2023
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Construction UI Overhaul
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4
|
426
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May 11, 2023
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Are NPCs able to switch from a ranged to a melee weapon if a zombie gets close yet?
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2
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412
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April 14, 2023
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Makeshift furniture stuff. Chairs
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0
|
250
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April 11, 2023
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Game goal suggestion (Challenge-Achievement-System)
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36
|
1109
|
March 24, 2023
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Gaining morale from being in a group
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0
|
302
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March 19, 2023
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Floating/Air Vehicles
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46
|
1431
|
March 13, 2023
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Active cooling clothing
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3
|
413
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March 13, 2023
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Memes and antimemes
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5
|
543
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March 12, 2023
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"list out all affected traits and decide what to do with them" a la the Wounds project
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0
|
351
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March 5, 2023
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Custom guns system
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4
|
404
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February 13, 2023
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Addiction Withdrawal effects a bit extreme?
|
|
13
|
5121
|
February 12, 2023
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Have you thought about adopting a mod?
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5
|
849
|
January 29, 2020
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Increase move cost on tiles with lots of items/corpses
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6
|
439
|
January 19, 2023
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Wheelbarrow - a Simple 'Vehicle' for Transporting Goods
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26
|
3057
|
January 4, 2023
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New England states Regional mod
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0
|
365
|
January 4, 2023
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Vaseline/Petroleum Jelly
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1
|
336
|
January 3, 2023
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Mutations and artifacts
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0
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291
|
December 30, 2022
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Random micro faction ideas
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1
|
393
|
December 21, 2022
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Attaching a bayonet should make melee-ing faster
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0
|
318
|
December 13, 2022
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Tshirt "armguard"?
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0
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245
|
December 10, 2022
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