I’ve noticed that animals don’t require food to survive - I’ve also noticed that predators/aggressive animals tend to rack up a lot of kills. Like a lot of kills - and since animals can’t ‘eat’ their kills, the wide availability of pre-killed animals frequently gets to the point that hunting/fishing isn’t really necessary. This is most noticeable on the water - I’ve frequently encountered rivers filled with corpses and one large diving beetle that quickly bleeds out.
I am new to modding and wanted to ask how hard it would be to implement some sort of way to give living creatures a ‘satiety’ meter or check list or some sort of mechanic to lessen the frequency of self-depopulation. Ideally, this mod would also include giving animals the ability to consume parts or all of their kills, maybe in the same way slimes and certain special zombies absorb things, but the fact that these mechanics aren’t already present leads me to believe that it is probably pretty complicated and maybe beyond my skill level.
I did a little bit of searching around, but only found a Topic from 2017. Has anyone else tried to implement something similar before? Would the more recent build make it potentially more doable?