Hidden rooms in mansions
|
|
10
|
3326
|
December 28, 2015
|
Z-Level Final Dungeon: A Floating Eldritch Castle In a Virgin Sky
|
|
5
|
204
|
December 27, 2015
|
Mod Sorting
|
|
0
|
175
|
December 26, 2015
|
Improvised disinfectant?
|
|
43
|
1673
|
December 25, 2015
|
Bionic System Suggestions
|
|
2
|
184
|
December 23, 2015
|
How about Mutated NPC
|
|
9
|
233
|
December 21, 2015
|
Weather Conditions/Vehicle Handling
|
|
11
|
177
|
December 21, 2015
|
Crushed Glass Trap & Sheet Metal Blocking Windows
|
|
4
|
205
|
December 21, 2015
|
Crouching and Going Prone
|
|
5
|
884
|
December 21, 2015
|
Electrical installation
|
|
1
|
163
|
December 20, 2015
|
Arm Either tag
|
|
0
|
157
|
December 19, 2015
|
Crafting system where the finished Items stats are dependent on the materials
|
|
3
|
177
|
December 18, 2015
|
Realistic Nutrition pt2
|
|
2
|
217
|
December 17, 2015
|
Some ideas for improving the Bionics UI
|
|
0
|
152
|
December 17, 2015
|
Acid balancing
|
|
10
|
370
|
December 17, 2015
|
Music as craft
|
|
3
|
227
|
December 16, 2015
|
Improvised Screwdrivers
|
|
1
|
196
|
December 16, 2015
|
Stealth mode!
|
|
41
|
782
|
December 16, 2015
|
Cast your vote on what features or bugs should be implemented or fixed first
|
|
1
|
154
|
December 14, 2015
|
Stats, Skills and Rust
|
|
10
|
713
|
December 13, 2015
|
Idea to skew vehicle tiles and vehicle-local coordinate system
|
|
8
|
769
|
December 11, 2015
|
Some re-balanced and new CBM ideas
|
|
25
|
530
|
December 9, 2015
|
Choosing what recipes to learn
|
|
3
|
196
|
December 8, 2015
|
Damage Safemode
|
|
5
|
193
|
December 8, 2015
|
[UI] Inventory + Layers-screen Hybrid (CONCEPT ART)
|
|
6
|
550
|
December 7, 2015
|
Damaged Inventory Items
|
|
2
|
145
|
December 5, 2015
|
Did someone forget about pockets?
|
|
49
|
936
|
December 4, 2015
|
Neutral traits at start (flavor text)
|
|
13
|
223
|
December 4, 2015
|
Escalating difficulty mode
|
|
1
|
193
|
December 4, 2015
|
Biomes
|
|
5
|
322
|
December 3, 2015
|