Crafting system where the finished Items stats are dependent on the materials used.
I’m picturing that this would be SOMEWHAT similar to the crafting system in ‘Thea: The Awakening’, but only in that using leather instead of wood, or steel instead of bone would have an impact on the quality of the finished product.
For example, if I were to make ‘fletched small game arrows’ in the most recent experimental version; I would have to choose between bone and scrap metal for the arrow head. I would imagine that the scrap metal would do a bit more damage, and the bone would be a bit more durable.
I see there being fewer different recipes as well: ie. wood arrows, steel arrows, plastic arrows.
there would simply be ‘Arrows’ and you would choose your desired material.
thoughts?