I keep hearing complaints about acid.
Old acid ignored all armors.
Then for a while it didn’t and it made it totally harmless to player.
Now it ignores armor based on how long you stand in it and how little environmental protection your armor has.
You can currently cheese it by standing on a vehicle, which protects you completely from acid on the floor.
Wearing rubber boots isn’t enough, the acid is supposed to fume and boil and attacks the legs too (weaker than feet).
Now, acid should do SOMETHING to armored player who isn’t specifically armored against elements.
It should mostly ignore common, unspecialized footwear. For example, regular boots should barely differ in protection from going full barefoot (otherwise mutants get hit way too hard compared to regular survivors).
Acid melting items off isn’t there mostly because it is horribly unrealistic. Acid that could noticeably damage leather would deal very serious damage to living tissue, to the point where balancing it wouldn’t be doable.
Acid should almost always be way more dangerous to the player than to zombies. Spitter acid melting zombie corpses off the floor is an example of things that should NOT happen - the zombies are supposed to work together, not against each other.
So now:
[ul][li]Should acid act slower or faster?[/li]
[li]Should the player be penalized for staying in acid or should the first turn hurt as much as the 10th?[/li]
[li]Should acid become totally meaningless in hazmat or only weaker than usual?[/li]
[li]Should acid deal a lot of damage or mostly just pain?[/li]
[li]Should acid stay on the ground for long or just for a moment?[/li]
[li]What, other than acid resistance itself, should matter when determining item’s acid protection? Environmental protection or something else?[/li][/ul]