Interesting. What did you have in mind? I thought adding storage / encumbrance / warmth values would clutter the thing too much, and wouldn’t really be that necessary.
Other than that, I think it would’ve been cool if the Inventory UI had its own “window” with its own borders, much like any other menu in the game (the layer-screen, construction menu, vehicle menu to name a few). I think it would give the player a “taking a quick look into my backpack” feeling and generally look a little bit better. It’s the only other resemblance to the L-screen I could find.
Hm, I see. I suspected this will be way more problematic than I initially assumed. Like I said, the coloring part isn’t very important to me; I wanted to focus on the categories, which were actually well received, rather than armor coloring which was discussed more and as such made the post look like it was centered around that. The current health-bar system is good, I just thought we could simplify it and have more eye candy when looking through the inventory.
Thank you for having the color deficient in mind. Here’s a version without the color change (which will be added to my main post as well);
[quote=“Kevin Granade, post:3, topic:11035”]I only have two concerns, deadmerits touched on one, which is that inserting the categories extends the length of the list quite a bit.
[…]
As for the length problem, it strikes me that we might have enough width to have a third column, and even if not it could just be a scrolling list, which wouldn’t be the end of the world.[/quote]
Keep in mind that the images I posted are cropped and if you set the game to fullscreen mode (1680x1050 in my case) you get a LOT of unused space to play with. I removed it because I didn’t need it in the demonstration and didn’t want to make the images unnecessarily large. Either way, I understand that not everybody plays on high resolutions and with fullscreen mode to begin with, so you can either use your suggestions (scrolling, using more than one page at a time, or using more columns) or just compress the list even more, say, turning ARMS + LEGS to LIMBS or something. You could then separate sub-categories with a single line between the lists (what used to be a header and two extra lines) to conserve space.
Besides, even though it’s possible, I don’t think players will need to have too much extra space for these lists. Usually more clothes = more encumbrance = lower performance, and as such they tend to stick to beefy armor without much else on their person, resulting in shorter armor lists. It’s kind of like being able to have numerous pages in your inventory, but most players will probably only ever use one (when not looting).