Useful computers
|
|
23
|
436
|
February 9, 2016
|
Juck Made Power Armor
|
|
34
|
408
|
February 9, 2016
|
Yet another books idea
|
|
0
|
145
|
February 8, 2016
|
NPC Disposition
|
|
3
|
191
|
February 8, 2016
|
Vehicle energy usage balancing
|
|
21
|
544
|
February 8, 2016
|
[Refactoring] Effects and traits
|
|
15
|
260
|
February 6, 2016
|
"Robot" "Threshold"
|
|
17
|
449
|
February 5, 2016
|
Zombie Awareness [Spoilers]
|
|
6
|
303
|
February 5, 2016
|
Travels of hordes
|
|
14
|
162
|
February 5, 2016
|
Fungus-ified Animals + Unique Zombies
|
|
3
|
314
|
February 3, 2016
|
Overmap Waypoints and Destination Markers
|
|
0
|
163
|
February 3, 2016
|
Bleeding monsters
|
|
3
|
183
|
February 3, 2016
|
[Refactoring] Coordinate system
|
|
4
|
171
|
February 3, 2016
|
[Sugestion] Completely destructible world
|
|
3
|
128
|
February 2, 2016
|
Bases that run on the vehicle framework
|
|
29
|
2740
|
February 2, 2016
|
Crazy ideas time: network playing
|
|
3
|
200
|
February 2, 2016
|
Giving animals mutations with their own or similar 'Sphere'
|
|
1
|
157
|
February 1, 2016
|
Pre-Generated (or Procedurally Generated) Destruction
|
|
7
|
194
|
January 31, 2016
|
Burning Things Should Be Easier
|
|
17
|
428
|
January 31, 2016
|
More traps
|
|
36
|
452
|
January 31, 2016
|
I don't know C++, what can I do to help development?
|
|
9
|
315
|
January 30, 2016
|
Error with New Locations
|
|
1
|
147
|
January 28, 2016
|
Soda Pop Representation
|
|
6
|
193
|
January 28, 2016
|
New Option: Spawn at any location
|
|
3
|
170
|
January 28, 2016
|
Specific Monster Reactions
|
|
2
|
185
|
January 28, 2016
|
[Refactioring] Recipes
|
|
13
|
202
|
January 28, 2016
|
Dabbling with gun overheating
|
|
2
|
134
|
January 26, 2016
|
Code refactoring
|
|
5
|
173
|
January 24, 2016
|
New Player Survival Notes
|
|
8
|
218
|
January 23, 2016
|
Playing on a tablet?
|
|
32
|
1179
|
January 23, 2016
|