[quote=“jcd, post:4, topic:11403”]The point is sound imo, but the most effect would be on char creation.
Giving more attribute points to youth and more equipment + skills to middle/older aged ppl.
Or better: Allowing youth to develop their attributes a bit further than olders, but making middle aged survivors cost less points overall.
Would merge well with professions too[/quote] I second this. The suggestion is good, but not for “aging” purposes in-game - like other people said, most characters don’t really survive longer than, what, 3 years? Rather than age to get buffs/debuffs as time progresses (which is not viable because 3-5 years won’t make a huge age difference), get these buffs/debuffs on character creation. You don’t REALLY need to have specific ages in term of numbers, but age “groups” that each receive their own buffs/debuffs or skill/equipment caps.
Say, have 3 main age group:
- Adolescent (10-20)
- Adult (20-40)
- Middle-aged (40-60)
Assign each proffession to 1-3 of these age groups so it makes sense, that way we don’t get 11-year-old kids as police officers or 63-year-old men as elementary school students.
Add a little flavor text. For example:
[spoiler=Flavor Text]Adolescent - Filled with energy and enthusiasm, you lived a typical youngster life building your personality and setting yourself up for a good career to live better later on when you grew up. When the Cataclysm hit, you couldn’t help but feel saddened to know you’re the only one who can take care of you in the lonely days and nights you’re about to face. Still, you can’t deny the feeling of excitement - this is your first opportunity to explore the world on your own and the time to use all the skills you acquired to make survival actually possible.
You could also make it dark and gritty, expressing the fears and doubts of a young adult suddenly being thrown into this mess and having to deal with it on their own. That’s up to you.[/spoiler]
Make the necessary stat boosts/caps. The ‘Adolescent’ age group could have a free Dexterity boost but a cap on Strength, for example. All the age groups should generally have certain caps on stats and skill levels, but each age group receive different limitations. This would add realism and more diversity to the professions, but above all introduce the much-needed stat limits to stop the end-game from being so easy. I’d honestly use being “too young” or “too old” as an excuse to disallow you to get to 20 Strength (or anything else considered absurd by the CDDA community) without any special mutations or CBMs. I don’t care how !FUN! it is, you can have your !FUN! by installing the Hydraulic Muscles CBM (because future), not by creating a superhuman hulk-killing junkie putting all your points into your stats on char-gen.