I was just thinking about how the fungus needs a bit more diversity in the amount of shapes it grows into. There’s fungal zombies and fungal boomers, and every zombie either turns to one or the other, and everything that doesn’t have one just kinda keels over dead upon spore exposure. Zombie dogs and bears are examples, as well as anything that has no fungus form.
What kind of things should there be besides “Fungal Brute” and “Fungal Hulk” and “Fungal Dog”? Is it necessary to give that many forms of the same creature?
I was thinking about how the fungus could resort to half-measures if a creature’s form is either not ideal for reanimating or just not all that useful due to the creature itself. Instead of making something worthless and weak, it could simply take the lump of tissue and use that as a big mound of non-animate but slightly more productive equivalent of a Fungaloid. Maybe a Fungaloid generator or something. It has to grow and gestate a bit first, but when the creature matures it’s just as good, if not better, at spreading the fungus than the poorly suited original host would have been. Small, frail things like dogs and cats could fit this bill, as well as zombie children and badly damaged (and maybe recently reanimated) zombies. Why settle with a broken body when you can just make something better that works just as good?
It’s that or just put a new coat of paint on everything. Fungal Bears sound horrifying, by the way. So do Fungal Cougars. Fungal infections are scary enough when they don’t leap and bound at you from a screen away.
Thoughts?