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Animals
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17
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319
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March 24, 2013
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Containers and what they can do for you!
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30
|
832
|
March 24, 2013
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|
New stuff
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3
|
118
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March 24, 2013
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Static Zombie Spawn
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22
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308
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March 23, 2013
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New skill: Lockpicking
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13
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893
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March 23, 2013
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Zombie behaviour changes
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38
|
556
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March 23, 2013
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Enfunments
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11
|
238
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March 22, 2013
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Crafting menu rejig
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3
|
215
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March 22, 2013
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Radios and Modular Parts
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5
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335
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March 22, 2013
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Repeat Last Action
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2
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838
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March 21, 2013
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Holding down movement keys into enemies
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11
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261
|
March 21, 2013
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A few monster ideas
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3
|
179
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March 21, 2013
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Collector items/artefacts
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|
30
|
352
|
March 21, 2013
|
|
Long Range Read Out
|
|
2
|
145
|
March 20, 2013
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|
Before I Start Suggesting
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|
1
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157
|
March 19, 2013
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|
Musings on the Game Design of Cataclysm
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|
17
|
230
|
March 18, 2013
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|
What made zombies scary
|
|
8
|
164
|
March 18, 2013
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|
All right, let's get this cleared up: implant-vs-tool charge consumption
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|
1
|
135
|
March 16, 2013
|
|
Face armour!
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1
|
163
|
March 16, 2013
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|
*BEEP* Swamps!
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|
1
|
109
|
March 16, 2013
|
|
Re-Inventing Zombies
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|
7
|
172
|
March 16, 2013
|
|
Just a huge thread to make this much more fun!
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|
1
|
141
|
March 16, 2013
|
|
Changing "fire mode" in meele weaponry
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|
3
|
162
|
March 15, 2013
|
|
WorldGen
|
|
5
|
723
|
March 15, 2013
|
|
Please, please store save data in a format that can survive updates
|
|
2
|
108
|
March 15, 2013
|
|
My desired final shape for the standard view/map/light system
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|
8
|
220
|
March 15, 2013
|
|
Noise Levels
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|
7
|
188
|
March 15, 2013
|
|
Changelog inclusion in new DDA releases?
|
|
6
|
213
|
March 14, 2013
|
|
Better Parkour/climbing levels, cities and towns
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|
7
|
528
|
March 14, 2013
|
|
Signs
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|
5
|
152
|
March 14, 2013
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