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Animals
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17
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351
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March 24, 2013
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Containers and what they can do for you!
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30
|
877
|
March 24, 2013
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|
New stuff
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3
|
118
|
March 24, 2013
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Static Zombie Spawn
|
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22
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345
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March 23, 2013
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New skill: Lockpicking
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13
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927
|
March 23, 2013
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Zombie behaviour changes
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38
|
636
|
March 23, 2013
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Enfunments
|
|
11
|
260
|
March 22, 2013
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Crafting menu rejig
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3
|
230
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March 22, 2013
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Radios and Modular Parts
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5
|
361
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March 22, 2013
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Repeat Last Action
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|
2
|
840
|
March 21, 2013
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Holding down movement keys into enemies
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11
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287
|
March 21, 2013
|
|
A few monster ideas
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|
3
|
181
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March 21, 2013
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Collector items/artefacts
|
|
30
|
397
|
March 21, 2013
|
|
Long Range Read Out
|
|
2
|
149
|
March 20, 2013
|
|
Before I Start Suggesting
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|
1
|
168
|
March 19, 2013
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|
Musings on the Game Design of Cataclysm
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|
17
|
256
|
March 18, 2013
|
|
What made zombies scary
|
|
8
|
166
|
March 18, 2013
|
|
All right, let's get this cleared up: implant-vs-tool charge consumption
|
|
1
|
135
|
March 16, 2013
|
|
Face armour!
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|
1
|
163
|
March 16, 2013
|
|
*BEEP* Swamps!
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|
1
|
110
|
March 16, 2013
|
|
Re-Inventing Zombies
|
|
7
|
184
|
March 16, 2013
|
|
Just a huge thread to make this much more fun!
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|
1
|
146
|
March 16, 2013
|
|
Changing "fire mode" in meele weaponry
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|
3
|
163
|
March 15, 2013
|
|
WorldGen
|
|
5
|
743
|
March 15, 2013
|
|
Please, please store save data in a format that can survive updates
|
|
2
|
117
|
March 15, 2013
|
|
My desired final shape for the standard view/map/light system
|
|
8
|
234
|
March 15, 2013
|
|
Noise Levels
|
|
7
|
202
|
March 15, 2013
|
|
Changelog inclusion in new DDA releases?
|
|
6
|
252
|
March 14, 2013
|
|
Better Parkour/climbing levels, cities and towns
|
|
7
|
543
|
March 14, 2013
|
|
Signs
|
|
5
|
157
|
March 14, 2013
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