[quote=“Benedict, post:8, topic:534”]I’m so confused. How is merging sleeping with waiting a good idea? It just means an extra keypress when you want to sleep, which is inevitably going to happen more often than when you want to wait.
The same applies to driving. You shouldn’t have to go through a menu to exit a vehicle. That’s too many keypresses for such a routine action.[/quote]
Hi Benedict, i’m not suggesting that anything gets taken away.
i’m looking to give a secondary path to e)xiting and s)breaking by having these keys show up in the $ menu. in my world that would be thought about as making the program slightly more self-documenting. with ‘s’ being completely undocumented in 02, i would ‘make a high priority ticket’ for this … just so that people do not get stranded without that bit of info. ok? its just meant as an aid. besides, the menu is all to simple for what it could do. that’s why i suggested a ‘close/open all doors’ action and something along the lines of turret control to be added there for general easing of routine/water-boiling actions.
also, sleeping. remember the confirmation? you press $y to sleep.
now, if we got rid of the ^ menu and put those choices under $ (which is already a menu key that we use for vehicles) then you could press, say, $$ to sleep without any confirmation. keeps your hands in one place too.
@ Greiger — putting big volume items into the seat to the left is a great idea. I had it full of meds, first aid, dog whistle, cigs, and little stuff like that so i never put it together. but its a work-around to a problem that only exists because we think there may be a reason to sit in the left-most seat in a car??? hard to fathom a reason for what that could be
about crafting recipes… has anyone ever tried the ‘?’ key on the last item in a list??? ok guys, open up the menu, press up to get to the last item then press ‘?’. ok? thats the info about the item. now make that screen go away and look where your cursor is. its NOT where you had it before you pressed ‘?’. i’d call that a bug, kinda, cause it breaks expectations. so it needs tracking the top and current item, and then render you back there.
@ Tase – you wrote “Splitting -> D -> number -> Enter”
please elaborate and explain again how i can split a stack. i’m not seeing it.
when i press ‘D’ i get the multidrop menu.
(even if there is some enlightening explanation coming, and i hope it exists, 'S’plitting a stack would have a natural home on the 'i’nventory item actions menu. i think it should show up there)
p.s. AHK
;; Cataclysm DDA ;; AHK generics
#r:: ; reload this script, edit on fail
Reload ; will restart the script if it parses
Sleep 1000 ; so wait for the parser here
#e:: Edit ; edit this script, manually or on fail
return ; hacks failed reload to exit after edit
;; Cataclysm DDA ;; 02 keymap extensions
#If WinActive("ahk_class CataCurseWindow") and WinActive("Cataclysm")
PgUp::send <
PgDn::send >
Home::send ,n
End::send ,y
Delete::send {,}
.
.
this works well for my hands