As anyone with a love of crafting and implants has noticed, there’s quite a bit of discrepency and disagreement in terms of how charge consumption of implants like the integrated toolset compare to those of stand-alone tools like soldering irons, hotplates and so on: in some cases the implant charge cost is a fraction of the tool charge cost, but can vary from 2/3 all the way to 1/12th of the stand-alone tool’s cost, while others are done on a direct one-to-one ratio - and considering how relatively scarce battery implants are compared to regular batteries (not to mention their tiny capacities per unit) needless to say this can create a problem for implant users who get screwed in terms of charge cost. Therefore I suggest that we establish once and for all an official implant charge conversion ratio and apply the necessary changes to finally get things levelled.
As I see it, there are two methods we can choose:
One-to-one: A single charge of implant power is equal to a single charge of battery power. All crafting recipes that allow for the integrated toolset use the same charge cost between the regular tool and the toolset. All implants that have a function identical to that of a stand-alone tool will use the same charge consumption costs and rates as their stand-alone counterparts. This ratio is simple to remember and unlikely to be broken by contributors who haven’t looked at other crafting recipes and implants to get a feel for their energy cost. This ratio will require a considerable initial investment in labor, however: all implant costs will have to be re-evaluated, including non-bionic.cpp activities like vehicle construction, and bionic batteries will need to have their magnitude increased from 4 points to 25, 50 or 100 (considering that single unit of batteries, basically a pair of AAs, can hold 100 charges, I would suggest using 100 for the new bionic battery value).
Official ratio: We determine and establish an official ratio of bionic charge to tool charge. In looking at various recipes, particularly cooking and misc object crafting, a 1:10 ratio seems to be the most commonly-occurring ballpark figure, though 1:25 also appears several times. Under such a ratio, bionic battery magnitudes would not neccessarily need to be increased and only minor tweaking to bionic costs and recipes would be required. Using such a ratio, however, substantially increase the liklihood of future contributions submitting recipes and bionics not following this ratio (looking at only a few low-cost recipes and figuring a 1:3 or 1:5 cost is fine, for example) and constant monitoring to amend such mistakes will be required.
As for myself, I would suggest using a 1:1 ratio for simplicity’s sake.