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Refugee center and ranch mission suggestions thread
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1
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February 9, 2016
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Additional commands for hacked robots and turrets
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1
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February 9, 2016
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Useful computers
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24
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February 9, 2016
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Juck Made Power Armor
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35
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February 9, 2016
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Yet another books idea
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1
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February 8, 2016
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NPC Disposition
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4
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February 8, 2016
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Vehicle energy usage balancing
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22
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February 8, 2016
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[Refactoring] Effects and traits
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16
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February 6, 2016
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"Robot" "Threshold"
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18
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February 5, 2016
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Zombie Awareness [Spoilers]
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7
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February 5, 2016
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Travels of hordes
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15
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February 5, 2016
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Fungus-ified Animals + Unique Zombies
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4
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February 3, 2016
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Overmap Waypoints and Destination Markers
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1
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February 3, 2016
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Bleeding monsters
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4
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February 3, 2016
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[Refactoring] Coordinate system
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5
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February 3, 2016
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[Sugestion] Completely destructible world
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4
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February 2, 2016
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Bases that run on the vehicle framework
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30
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February 2, 2016
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Crazy ideas time: network playing
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4
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February 2, 2016
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Giving animals mutations with their own or similar 'Sphere'
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2
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February 1, 2016
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Pre-Generated (or Procedurally Generated) Destruction
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8
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January 31, 2016
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Burning Things Should Be Easier
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18
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January 31, 2016
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More traps
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37
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January 31, 2016
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I don't know C++, what can I do to help development?
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10
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January 30, 2016
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Error with New Locations
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2
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January 28, 2016
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Soda Pop Representation
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7
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January 28, 2016
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New Option: Spawn at any location
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4
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January 28, 2016
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Specific Monster Reactions
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3
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January 28, 2016
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[Refactioring] Recipes
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14
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January 28, 2016
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Dabbling with gun overheating
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3
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January 26, 2016
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Code refactoring
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6
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January 24, 2016
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