I know you can edit OMDATA_FREQ to increase or decrease how far apart specials spawn in the overmap, but is there a reason it’s not a configurable worldgen option? You can already adjust quite a few other variables such as city size and loot spawn rate, so it can’t be a balance thing. Sometimes I like a world to be packed with weird stuff (especially with mods, the current limit is pretty restrictive), other times I might want to wander an empty apocalyptic world, and I don’t wanna have to have to instances of cata to do so.
I don’t know that much about actual coding (took me 3 days to figure out how to compile), so if this is a ridiculously hard request I understand. I’m not so selfish to expect the devs to drop what they’re currently doing to work on some super difficult minor detail, but if it’s simple then maybe even if they don’t wanna do it someone coughCoolthulucough might add it to a fork.