Hi
Recently my brother moved out, he’s been getting into cooking, so I got him a nice damascus knife, the knife needs to be oiled to keep from rusting, and it needs to be sharpened after a while.
Acidic foods can munch through steel so it’s always a good idea to keep the blade clean and dry or better yet oiled.
This got me thinking, in CDDA there’s a point in the game at which food rots, and it becomes harder to source, surely the perks of good steel should come at some sort of a cost.
I think it might be cool to have the tag “filthy” and “wet” degrade items made from reactive/organic materials, wood becomes soft + rotten, steel and copper oxidase. Items like stainless steel might suffer no effect at all.
So on use a iron sword becomes “filthy”, that tag will degrade it 1 tick if left for (say) 3 hours, “contaminant has degraded item” is logged. The tag/mod “oil/oiled” will slow this process.
Oil might have a hierarchy in terms of how good an effect it grants, i.e; mineral-oil > nut-oil > beeswax > vegetable-oil > lard/fat
A rag(or any item of clothing) can take the filthy tag away from an item. Ideally drying/cleaning items/self would be available as a shortcut.
This is more important when it comes to suits of iron/steel, or an exposed worn weapon, that you will journey wearing for many hours.
I would have it so [Acid-slick] also becomes a tag that ruins gear even quicker, followed by [filthy] followed by [wet].
(A rifle might also require a special type of cleaning, for a tag it receives from firing to many shots like [powder-clogged] and require a rod and.)
A nice tag for blades also might be [sharpened] that buffs a number of uses, alternatively a wetstone could be a mod with low durability to simulate how its effects wear-off.
Just wanted to share my thoughts, perhaps that sounds a bit too intense, but when I play I always like the low-tech survival elements, baking off hardtack and rendering lamp-oil for expeditions.
All the best!