[quote=“Kevin Granade, post:4, topic:14091”]An enemy NPC isn’t going to get a turn until your time dilation “wears off”.
Point taken about letting you know when it ends, that wouldn’t be hard.
Delaying projectile effects until it ends would be a lot more trouble to add, I don’t see that one happening:/[/quote]
I know (it’s been suggested before, IIRC), hence why I suggested the alternate solution of applying damage to enemies in a single ‘attack’ after the duration ends (all damage, not just projectiles). I’m not too familiar with JSONs but AFAIK it’d be pretty much just storing all the damage done to each enemy in a variable, and then using that to deal damage to them once it’s over. At the moment it’s a lot less ‘spectacular’ than slowing down time would suggest.
If it’s more complex than that and I’m wasting time, I’m really sorry. I never mean to annoy with suggestions and I try to keep them at least plausible.