Please elaborate.
[quote=“deoxy, post:2, topic:14035”]I would suggest something like what you gave (“natural” stuff) that just makes them treat you like you are farther away (don’t pay attention to you until you are closer, don’t become hostile to you until you are even closer).
I would also suggest something “harsher” that actively makes them flee (and perhaps actually does them damage if they spend time too close to you), but also is somehow unpleasant for the character - damages health, fumes that could be implemented as mouth encumbrance, mildly hallucinogenic, etc, possibly even occasional damage if it’s sufficiently nasty stuff.[/quote]
So one to have ignore you unless you are on its face. And another one to make them flee?
The making damage part I think would damage horribly the player too. And I like the idea of giving hallucinogenic effects when applied.