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Profession abilities
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17
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October 2, 2016
|
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Making flamethrowers use diesel?
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39
|
September 29, 2016
|
|
Rename hydrogen to deuterium
|
6
|
September 28, 2016
|
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Electricity for buildings a la vehicles
|
46
|
September 25, 2016
|
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Tone down Chemical Imbalance?
|
5
|
September 25, 2016
|
|
Z-level Rendering thought
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1
|
September 23, 2016
|
|
Transcribing Recipes from Books
|
16
|
September 21, 2016
|
|
Woodstove has no advantage over brazier
|
5
|
September 18, 2016
|
|
Rust and vehicles
|
11
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September 18, 2016
|
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Aimed melee attack (à la DF Adventure Mode)
|
6
|
September 17, 2016
|
|
Clothing status effects
|
3
|
September 17, 2016
|
|
Guidelines for moving gameplay features into mods
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11
|
September 16, 2016
|
|
Enemy ideas 2.0 New enemy type the Flesh
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1
|
September 16, 2016
|
|
Undo displaying volume in mL
|
3
|
September 13, 2016
|
|
What are the Differences between a duster and trenchcoat?
|
7
|
September 11, 2016
|
|
"connects_to": "WATER"
|
7
|
September 11, 2016
|
|
Chamber one round
|
3
|
September 8, 2016
|
|
4/3 screens?
|
1
|
September 8, 2016
|
|
Decreasing tedious skill grind
|
73
|
September 7, 2016
|
|
Autofire gunmod
|
9
|
September 6, 2016
|
|
"This fire will remain burning for X amount of time"
|
2
|
September 5, 2016
|
|
Doing Damage
|
52
|
September 5, 2016
|
|
Integrated mod removal
|
1
|
September 5, 2016
|
|
Mutagens acting 'over time'
|
12
|
September 3, 2016
|
|
More realistic survival
|
22
|
September 3, 2016
|
|
Create your own NPCs!
|
8
|
September 3, 2016
|
|
Pathing out Mutants and Mutating Wildlife Arcs
|
32
|
September 2, 2016
|
|
Color-coded NPCs for Retrodays tileset based on hostility/friendliness
|
5
|
September 1, 2016
|
|
Vehicles/NPC suggestion: no more musical chairs!
|
1
|
September 1, 2016
|
|
Wrong firearm ammo
|
10
|
September 1, 2016
|