Let me explain this again, with more detail.
This game is NOT real-life simulator. I doubt any human except for a fictional supergenius can learn how to make explosives and weld together a super deathmobile by cramming books for a week.
This game is basically meant to have a self-insert fictional character. I made the character, it should play how I want it. If I want to run into a mine field, great, its my own discretion and life. How pray tell will the fear mechanic stop me? Prevent me from moving onto the tile? Why should the game tell ME how to play? If I want to make “bad” desicions, then the game should let me.
In response to the “logical A B C play” what if I’m running into a mine field to escape a horde? Say I have 10 perception and can see all the mines. Your fear mechanic comes in and it still prevents me from running through real quick and thinning out the mob chasing me. I get killed. Bad game design.
I’ve been playing this game for 4 years+. I’m a hardened veteran that knows the very ins and outs of this game. This game is logical, thing happen the way you expect with some very minor exceptions. By godlike I meant it as an overstatement. My character (which you can visit my progress via “what’s happening in YOUR randomly generated apocalypse 2”) is tailored to my way of play. I’ve min-maxed, steered my stats toward the martial art i’m using, mutated, power leveled my combat skills, and acquired a really good armor set. Can I get killed? Yes. Am I nigh-invincible? Hell no. Can I 1v1 a hulk and come out alive? Hell yes. Can I take on a horde charging straight on? No. Can I take on a horde being smart and luring them to a 1v1? Yes.
Careful play and using your head gets me far. If I see a zombie i can’t take I run, if I can kill it I fight. I’m not invincible, but I can handle myself.
Fear is a bad idea because it’ll hinder the way you play. My character shouldn’t fear a horde because I know I can kill it easily. Project zomboid is different. You’re not a superhuman nor can you become one. You cannot easily decimate a group of 15 zombies like you can in CDDA unless you use guns, but that’s different when you’re using CDDA. Project zomboid puts a limit on your capabilities. CDDA does not. Fear works for PZ, it won’t for CDDA.
P.S. I can learn how to shoot a rifle good in a couple weeks, if I practice every day and have the ammo for it. Bam. Average person now can kill zombies easily.
Now for the disorders. I was born on a military base, my father’s a veteran (fought in panama) and i’ve grew up near soldiers. Do you know what PTSD does? In short:
Night terrors and trouble sleeping. I will be pissed if my character wakes up in the middle of the night because of night terrors or has trouble sleeping. This’ll hinder my play and make the game less fun.
Delusions, AKA schizophrenia. Veterans have trouble with fireworks and thunder storms because it reminds them of gunfire. They also in extreme cases have hallucinations, which can add to the sleepless nights.
Mood swings, depression, etc. Veterans suffering from severe PTSD can blow up in fits of anger or get swooped into severe depression. That’s why so many veterans kill themselves. It’s tragic.
If my character gets too depressed to craft because he feels hopeless or is too scared, it might hinder my survival. Losing the ability to craft means I can’t boil water or feed myself.
Which would kill me.
Fear and stress also hinders digestion because of stress hormones, so i’ll get less nutrition from the food that i’ll eat. Heard of stress eating? I don’t want to consume more food to get the same amount if I were not stressed out. I don’t want to lose an appetite, and I certainly don’t want my health stat to tank due to the stress hormones flooding my body.
This fear system looks like it would be too hindering, and basically add negative traits like schizo, mood swings, and bad temper without the ChargGen point bonuses. If you like this play, play it. I’m pretty sure 90% of the player base would absolutely hate this forced mechanic. Don’t force mechanics on to the players because it will backlash. It’s happened many many times before.
Edit: Having to consume medications even though I don’t have the negative trait because i’m too scared it stupid and unneeded. Why should I be forced to take rare and addictive meds when I wasn’t compensated with trait points. Adding this to fear would make the traits obsolete and basically make them easy chargen cheat traits that add points for free.
tl;dr: fear is a bad, forced mechanic