I’m sure many of these have been implemented or are being worked on already, but I’m going to go ahead and brainstorm possible changes, practicality, etc.
- Recognizing player property: this is a difficult one. One might suggest anything you’ve constructed or built is yours. But, like myself, I’m sure there are plenty of people that run around repairing vehicles to level mechanics, or leave a trail of old vehicles they used to use, or old bases. Now, there are a few things that go into this, such as homes, vehicles and property. Then we have to decide on whether those things are unwanted or wanted by the player based on such things as frequency of use, whether the items are in a base or player owned vehicle.
- Why don’t you get a job?: Nobody wants a layabout NPC. Food is a fairly easy thing to have NPCs gather. Having them scavenge the forest for edibles is a great way to increase their usefulness. Possibly creating a designated drop off item would help with this. Also teaching NPCs to place same items in the same location. Such as putting a strawberry in the fridge with the other strawberries. Or allowing them to mend clothing in their down time, and Disassemble those rags I’ve been hoarding for thread.
- MEDIC!: Recently I found NPCs don’t Cauterize their own wounds. Asking the player if he can help and receive a NO should cause the NPC to check if pain>=50, if not, he can Cauterize the wound. To make it safe in combat situations and prevent him from being out of the battle. Also, if the NPC has only 1 bar of health in a body part, a notification would be great.
- Equipment damage: An alert should be given if the NPCs equipment is getting dangerously low, such as “my gear needs mending”.
- Solo Looting: now, I’m not sure if this is possible, especially seeing as time practically stops a couple tiles away. But it would be cool to give an NPC a basic command such as go look for Guns and Ammo and have them run off into the sunset. A person can dream, though.
Anyways, that’s all I have for now. Let me know if any of this helped or not. Thanks for reading.