Continuing the discussion from Throwing debate:
I don’t know if this NEEDS to happen, but I’d be interested in a discussion over it. As we know, current implementation is that there are three melee weapon skills based on the three damage types, cutting, bashing, and piercing. This oversimplifies things a bit and is much simpler than the ranged weapon skills which break down into a bunch of different gun types. Since there’s a bit of a discrepancy there, I think it deserves some discussion, based on two possible alternatives:
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Melee weapons be moved into a set of melee skills based on the actual type of weapon, rather than just their damage type. I.E something along the lines of daggers, swords, axes, polearms, hammers, and clubs. You could also diversify by handedness and have two-handed hammers, two-handed clubs, two-handed swords and two-handed axes, or perhaps just a two-handed melee subskill (but that’s a bit excessive).
The advantage is basically that the game is a bit harder, and more realistic, by virtue of needing to master individual weapon types rather than just “I spent two weeks training with a butter knife, now I can flawlessly execute complex sword manoeuvres.” It also means that weapon skills can be diversified a bit more, for example, high skill with swords might make them more accurate while high skill with daggers might make them faster. This would help to differentiate different weapon types, although that’s arguable when weapons already have their own individual stats. It should add a bit more strategy to mid-late game.
The disadvantage would obviously be that there’s more skills to implement and maintain, and that the game is overall a bit harder and more complicated. Sometimes that’s necessary though.
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The other possibility is to move ranged weapons more in line with melee weapon skills I.E Instead of a skill for each weapon type, have a skill for one-handed guns and two-handed guns OR automatic and semi-automatic, move launchers and shotguns into the same skill for which I can’t think of a name, maybe heavy weapons?
That way all guns fall into a couple of skills and you don’t pick up a carbine and suddenly become magically inept after using an assault rifle for two years.
Pretty much inverse pros and cons of expanded melee weapon skills.