I’ve been slowly working on a mod to change the theme of DDA from a future-science zombie apocalypse to a pulp fiction faux-Egyptian mummy curse apocalypse, and one of the things I’ve been trying to add is uniques. I think they’d make a good addition to the vanilla game too. These would be items with very low chances of spawning, and which can only spawn in specific places – and only ever once. If it’s destroyed or used up, it’s gone forever. Examples of the sort of stuff I’m talking about:
- Indiana Jones’ fedora: Gives +2 to all attempts to defuse traps
- Lamont Cranston’s trenchcoat: slightly more rugged and holds slightly more than a regular trenchcoat, and increases chance for intimidation in dialogue
- Doc Savage’s supermachine pistol: high rate of fire, capable of firing multiple ammunition types
- Sherlock Holmes’ pipe: gives +2 to int while being smoked
- The Phantom’s skull ring: +2 to hand-to-hand combat, adds +1 bashing damage when hands are uncovered
- Domino Lady’s mask: +1 to speechcraft and increases chance for pursuasion and lying in dialogue
- Solomon Kane’s flintlocks: paired so they use both hands; shoots twice, loads twice; massive extra damage to supernatural and extra-dimensional targets
And so on. Of course, for the vanilla game you probably wouldn’t want pulp uniques, but I can think of a bunch of zombie-, apocalypse-, and horror-style uniques which would fit in, such as Ash’s chainsaw, Jill Valentine’s STARS Taser, and Mad Max’s armless leather jacket.