[quote=“BeerBeer, post:7, topic:12048”]@Solusphere
You are right that bows are demanding instruments. They require strength, eyesight and good hand-eye coordination. A master archer is an elite human being in my books. The question it comes down to is that “Should the bows be that demanding in Cata?” which is more of a design decision. Developing a good archer in Cata seems challenging (not that I’ve tried) but it more or less parallels with reality IMO.
The way I see it, the problem might not be the strength requirement but the other two stats: DEX and PER. One might as well argue that one or both are the issues, asserting too much penalty on ranged combat, preventing a character becoming a master archer.
While I and others might be OK with the current state of archery, you could ask for help how to change the archery yourself. The question is to me is what CAN one do to tweak the aspects of archery? Is it as simple as dropping the minimum STR requirement of all bows? Which other files, lines and settings are relevant to combat, let’s say, DEX and PER penalties on ranged combat? Would one need to recompile the game to change those?
Well… I guess you could just give a few more character points to yourself at the character creation, and pump that INT up…[/quote]
I feel like there should be a full set of bows keyed to various strength requirements. Like for example, having an 6-point Composite Longbow(which would be extremely weak and inneffective, as it’s literally a bow for children), and a 16-point composite longbow(Aforementioned WAR Bows, like the kind that can penetrate in one end and out the other of a suit of plate), while also taking every increment of 2 along that scale up to 18.