I recently fired up 0.C and created a new survivor. I was surprised how much smoother and fast paced the game play was in comparison to now.
I don’t mean to diminish the great work that has been done over the past year; Z Levels, better NPC’s , a lot more content and of course the cleaner code infrastructure. However, it feels like not much attention is being paid to game play. The game just feels much more sluggish and grindy. Training skills is no longer a practical option, turning books from a nice boost to an absolute requirement. The new encumbrance system is too punishing, especially for characters just starting out.
Following is a partial list of things that stood out as better in my 0.C game:
[ul][li]Tailoring: It used to be that fixing and reinforcing clothes was a viable way to get some experience in tailoring while doing a meaningful activity, especially at the earlier levels. Right now you could easily spend a few hours and tons of thread trying to darn a pair of socks, end up damaging them, and NOT getting 1% tailoring experience out of it. In fact unless you’re a world class tailor, attempting to repair any clothing is a waste of materials at best. If you want to become a better tailor, you have to grind 20 pairs of socks instead of using the skill in a meaningful activity. [/li]
[li]Mechanics: It used to be that the taking vehicles apart and repairing parts provided significant experience, and the mechanics learning curve felt smooth and unforced. In the latest experimental I played, turning an electric car into a home station and then fully repairing the thing netted me less than 50% of a level in mechanics. without a book, my only resort was to mindlessly install and detach parts for the remainder of the experience[/li]
[li]Cooking: Cooking is an activity that you do all the time. Yet, with the new experience system you don’t get any experience for doing it. Realistically, you mostly cook a few dishes based on what kind of ingredients you have at hand. After a couple of levels you won’t be gaining any experience for cooking unless you are deliberately grinding for it. The new nutrition system can impose even stricter constraints on what you cook to eat, making grinding even more of a necessity[/li][/ul]
in 0.C grinding was an option that you could abuse. Right now, unless you find the appropriate books, it is a fundamental part of the experience and you are penalized for NOT participating in it.
These might be balance issues that can be fixed by tweaking a few numbers, but I think it’s not a bad exercise to play a game of 0.C to get a feel of what direction the game is heading.