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Static Zombie Spawn
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|
22
|
276
|
March 23, 2013
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|
New skill: Lockpicking
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|
13
|
873
|
March 23, 2013
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|
Zombie behaviour changes
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|
38
|
502
|
March 23, 2013
|
|
Enfunments
|
|
11
|
221
|
March 22, 2013
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|
Crafting menu rejig
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|
3
|
208
|
March 22, 2013
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|
Radios and Modular Parts
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|
5
|
316
|
March 22, 2013
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|
Repeat Last Action
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|
2
|
835
|
March 21, 2013
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|
Holding down movement keys into enemies
|
|
11
|
242
|
March 21, 2013
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|
A few monster ideas
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|
3
|
173
|
March 21, 2013
|
|
Collector items/artefacts
|
|
30
|
337
|
March 21, 2013
|
|
Long Range Read Out
|
|
2
|
141
|
March 20, 2013
|
|
Before I Start Suggesting
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|
1
|
157
|
March 19, 2013
|
|
Musings on the Game Design of Cataclysm
|
|
17
|
180
|
March 18, 2013
|
|
What made zombies scary
|
|
8
|
162
|
March 18, 2013
|
|
All right, let's get this cleared up: implant-vs-tool charge consumption
|
|
1
|
135
|
March 16, 2013
|
|
Face armour!
|
|
1
|
161
|
March 16, 2013
|
|
*BEEP* Swamps!
|
|
1
|
108
|
March 16, 2013
|
|
Re-Inventing Zombies
|
|
7
|
163
|
March 16, 2013
|
|
Just a huge thread to make this much more fun!
|
|
1
|
141
|
March 16, 2013
|
|
Changing "fire mode" in meele weaponry
|
|
3
|
154
|
March 15, 2013
|
|
WorldGen
|
|
5
|
697
|
March 15, 2013
|
|
Please, please store save data in a format that can survive updates
|
|
2
|
105
|
March 15, 2013
|
|
My desired final shape for the standard view/map/light system
|
|
8
|
211
|
March 15, 2013
|
|
Noise Levels
|
|
7
|
186
|
March 15, 2013
|
|
Changelog inclusion in new DDA releases?
|
|
6
|
203
|
March 14, 2013
|
|
Better Parkour/climbing levels, cities and towns
|
|
7
|
526
|
March 14, 2013
|
|
Signs
|
|
5
|
148
|
March 14, 2013
|
|
Spawning With Items
|
|
43
|
663
|
March 14, 2013
|
|
Gas Syphoning
|
|
2
|
141
|
March 14, 2013
|
|
Corporate HQ
|
|
0
|
126
|
March 14, 2013
|