I really like the static zombie spawn option, so far, but it seems much harder to get started. I like sneaking into the most isolated house I can find, to avoid the horde of… pretty much everything in the city proper. If I run into the occasional zombie outside, I can avoid it, go elsewhere, or lead it off to kill somewhere quietly.
But if these houses started having zombies inside, what’s a beginning character to do? You might have nothing but a rock, and noise is likely to attract other zombies. (Maybe it’s my imagination, but I used to find doors unlocked in earlier versions of the game, and now I almost never do. That means it’s especially hard to start without the Mechanics skill, and I hate having limited choices.)
I don’t know. It would be nice to have difficulty options, because long-time players always want to make the game harder, while it’s usually hard enough for me (and I get bored playing the first couple of days over and over again). If this were one of the options, that wouldn’t be a problem at all. But I don’t know how difficult that would be to implement.
PS. One other thing: I raided a city at night, finding lots of zombies already inside businesses (gun store, military surplus, etc.) I wanted to loot. At one store, I was able to lead them off around a big area of craters, looping around so I could come back to the (now empty) business again.
That was great! I really enjoyed how that worked. But I was gone a long time, since I had to make quite a long journey to get back. It worked out great as it is, but I wouldn’t have wanted the zombies to spawn back inside the business, or even near it, just because they’d lost my trail. Not that night, anyway.
Just thought I’d mention that. I haven’t been able to play for long, since the game keeps breaking for me on Day 2 or 3. But so far, I like the static spawns.