|
Regional Schools are getting a bit out of hand
|
|
9
|
1223
|
September 23, 2017
|
|
Usable furnaces
|
|
18
|
302
|
July 17, 2013
|
|
Bunch of ideas (z-levels, storage, base building, optional paths)
|
|
0
|
275
|
January 13, 2017
|
|
Freezing world Gen option?
|
|
5
|
197
|
March 19, 2014
|
|
UI world interactions streamline?
|
|
6
|
213
|
August 20, 2013
|
|
[0.8 stable] guns can't generate damaged corpses?
|
|
3
|
157
|
November 6, 2013
|
|
Stamina
|
|
17
|
405
|
June 15, 2014
|
|
Scavengers
|
|
7
|
202
|
August 27, 2013
|
|
Let OMSPEC_FREQ be a world option setting
|
|
1
|
561
|
January 7, 2018
|
|
High-Tec 'Clean water' engine
|
|
4
|
334
|
February 9, 2017
|
|
Worlds collide
|
|
31
|
262
|
August 22, 2013
|
|
Move view offset
|
|
1
|
294
|
September 19, 2013
|
|
Re-order Bionics/Mutations
|
|
1
|
366
|
March 26, 2016
|
|
RopeDart- next evolution of the bullwhip
|
|
26
|
379
|
December 22, 2014
|
|
Being able to find/make the irons
|
|
3
|
404
|
March 14, 2019
|
|
From IRC: Spawn frequency and spawn group rewrite
|
|
1
|
197
|
March 10, 2013
|
|
Sound-based Safe Mode (Easy Coding)
|
|
6
|
217
|
October 7, 2014
|
|
Non Permanent Starting Traits/Goals
|
|
7
|
134
|
October 3, 2013
|
|
Make zombies possess the main danger of zombies: being able to turn you into one
|
|
10
|
224
|
February 28, 2016
|
|
Spawn types: More then L4D and classic
|
|
3
|
150
|
April 19, 2013
|
|
Podcasts
|
|
6
|
447
|
January 15, 2017
|
|
Idea: Nerf reinforced armor. Nerf high-level armor
|
|
15
|
346
|
June 2, 2015
|
|
Cold Blooded Rebalance
|
|
5
|
226
|
June 15, 2015
|
|
Chain Smoker
|
|
3
|
116
|
June 3, 2013
|
|
Surgical Removal of Extra Mutated Parts
|
|
19
|
1730
|
November 29, 2018
|
|
Close combat system like DF
|
|
16
|
248
|
August 6, 2014
|
|
Deadlier advanced zombies
|
|
21
|
470
|
May 16, 2014
|
|
The Razor Girls lack of Protective Lenses?
|
|
6
|
992
|
July 5, 2019
|
|
Cone, wave or "force push" weapons/abilities
|
|
4
|
486
|
December 8, 2018
|
|
Artifacts
|
|
2
|
281
|
May 1, 2014
|