Alright, I am about 95% certain this would be an easy-to-code job, so here goes:
It is very frustrating when, say, raiding a store, and you go to bulk-pickup your gallons of fresh milk, your character gasps with alarm at the zombie that is 50 tiles northwest of you who is repeatedly bashing his decaying face onto the useless pile of scrap that was once called a car. You are then asked whether you want to stop your action (Yes/No/Ignore). And you receive even more annoying notifications when 10 turns later, you are trying to bulk drop your now-rotten milk. I have personally had instances as bad as having to Ignore over 10-20 popups while raiding stores or bulk-crafting clean water, and I am sure that many of you have had the same.
On the flip side, there are times when I am doing things like reading through a chemistry textbook or disassembling a fridge. No matter how close I am to learning the recipe for an elixir of immortality or to acquiring juicy crafting components, I want to be warned if a zombie so much as scoffs at my MadMaxMobile’s paint job.
It seems logical that we have the ability to ignore auditory warnings, just like we can ignore visual ones with standard safe-mode.
TL;DR I propose a second Safe Mode with a separate keybinding, that lets you ignore noise popups.
Sorry if this has been suggested, I couldn’t find it with the forum’s search.