I am all for balancing armor so long as it doesn’t take away fun factor. Lets be honest, CDDA has HEAVY realism elements integrated into it, and then there are some more game-ish elements in there. If CDDA was 100% realistic it wouldn’t have it’s same gleaming fun. I agree CDDA is built off realism, but the game still has a 2-4% non-realistic game factor in there. If that wiggle room wasn’t there it would lose some of it’s charm.
On the other hand, as much as I hate to, cause I love being invincible, I do agree armor is OP as all frick. It’s silly walking into room with a turret, and it unloads on me and I only get scratched when I only have survivor built gear on, and a Kevlar vest. I am sorry but even a Kevlar vest and armored guards all over my body wont stop a hail of 10-20 9MM rounds or even a few rifle rounds. But balancing the system wont be easy so we need to take care not to nerf the armor so much it becomes useless, I’d like to be able to take a few shots and live, especially if I am covered in Kevlar. But as a result still let it severely hurt me to the point where I don’t want to face that turret again.
If Power Armor is nerfed I hope it is very carefully nerfed, I personally don’t think there is anything wrong with it at the moment. If my guy decides to weld on some extra metal plates to increase it’s protection I don’t see how that is unreasonable, and considering the technology it is made up of, I think being able to stand there and have turret rounds reflect off my armor does work with power armor. HOWEVER, I have one point about power armor. I should not be able to walk up to a anti-material rifle turret without so much as being scratched or having my armor dented. I think my Heavy Power Armor should be able to withstand the impacts of rifle rounds from Milspec turrets, it makes sense, I mean it is military grade heavy power armor. But a .50BMG round? I don’t think so, it would be cool to be knocked on my ass by a 50BMG round hitting my armor, and have to slowly back off knowing the next hit might penetrate my armor and kill me.
I personally think that at the same time we want to nerf something, lets carefully examine it and give credit to where credit is due regarding the armor. If I am laced with Kevlar armor I personally made, it will most likely fit me perfectly, but will be heavy and slow me down considerably. I should also be able to take a few 9MM rounds and live, and maybe a rifle round or two, but not without heavy damage. And Heavy power armor is pretty much okay where it is at, except a few things, like as I mentioned before with the .50BMG rounds. As for environmental protection, it’s my opinion that no armor should give even a medium environmental protection unless it is a designated hazard suit, like power armor, ANBC, AEP, or hazmat. On the flip side though, I think it would be very cool if we could have the option to line our clothing with lead. This of course could be only for level 8 or 10 tailors, but would ultimately add a degree of environmental protection against radiation. And while at the same time extremely increasing weight, lets be real, lining your clothes with lead would be heavy as all frick.
I think that about sums up my thoughts on nerfing armor, I trust you guys will be considerate where you nerf the armor and not just witch hunt it down to uselessness. (While we are here though, anyone else think it’s silly to be able to carry a 53" roller drum around in their hands that weighs a couple tons? xD)