|
Mixed Ammo Mags?
|
|
7
|
371
|
October 10, 2016
|
|
Wetness and consequences
|
|
10
|
416
|
October 9, 2016
|
|
Fish in classic zombie mode
|
|
2
|
248
|
October 9, 2016
|
|
Is There Macro in The Game?
|
|
5
|
786
|
October 4, 2016
|
|
Books, digitized books and digitizing books
|
|
6
|
354
|
October 3, 2016
|
|
Profession abilities
|
|
16
|
399
|
October 2, 2016
|
|
Making flamethrowers use diesel?
|
|
38
|
1130
|
September 29, 2016
|
|
Rename hydrogen to deuterium
|
|
5
|
302
|
September 28, 2016
|
|
Tone down Chemical Imbalance?
|
|
4
|
706
|
September 25, 2016
|
|
Z-level Rendering thought
|
|
0
|
203
|
September 23, 2016
|
|
Transcribing Recipes from Books
|
|
15
|
2599
|
September 21, 2016
|
|
Woodstove has no advantage over brazier
|
|
4
|
1291
|
September 18, 2016
|
|
Rust and vehicles
|
|
10
|
358
|
September 18, 2016
|
|
Aimed melee attack (à la DF Adventure Mode)
|
|
5
|
412
|
September 17, 2016
|
|
Clothing status effects
|
|
2
|
249
|
September 17, 2016
|
|
Guidelines for moving gameplay features into mods
|
|
10
|
271
|
September 16, 2016
|
|
Enemy ideas 2.0 New enemy type the Flesh
|
|
0
|
230
|
September 16, 2016
|
|
Undo displaying volume in mL
|
|
2
|
192
|
September 13, 2016
|
|
What are the Differences between a duster and trenchcoat?
|
|
6
|
1684
|
September 11, 2016
|
|
"connects_to": "WATER"
|
|
6
|
265
|
September 11, 2016
|
|
Chamber one round
|
|
2
|
209
|
September 8, 2016
|
|
4/3 screens?
|
|
0
|
189
|
September 8, 2016
|
|
Decreasing tedious skill grind
|
|
72
|
3728
|
September 7, 2016
|
|
Autofire gunmod
|
|
8
|
288
|
September 6, 2016
|
|
"This fire will remain burning for X amount of time"
|
|
1
|
191
|
September 5, 2016
|
|
Doing Damage
|
|
51
|
2105
|
September 5, 2016
|
|
Integrated mod removal
|
|
0
|
286
|
September 5, 2016
|
|
Mutagens acting 'over time'
|
|
11
|
488
|
September 3, 2016
|
|
More realistic survival
|
|
21
|
577
|
September 3, 2016
|
|
Create your own NPCs!
|
|
7
|
892
|
September 3, 2016
|