|
Fish in classic zombie mode
|
|
2
|
246
|
October 9, 2016
|
|
Is There Macro in The Game?
|
|
5
|
785
|
October 4, 2016
|
|
Books, digitized books and digitizing books
|
|
6
|
352
|
October 3, 2016
|
|
Profession abilities
|
|
16
|
398
|
October 2, 2016
|
|
Making flamethrowers use diesel?
|
|
38
|
1086
|
September 29, 2016
|
|
Rename hydrogen to deuterium
|
|
5
|
297
|
September 28, 2016
|
|
Tone down Chemical Imbalance?
|
|
4
|
703
|
September 25, 2016
|
|
Z-level Rendering thought
|
|
0
|
203
|
September 23, 2016
|
|
Transcribing Recipes from Books
|
|
15
|
2585
|
September 21, 2016
|
|
Woodstove has no advantage over brazier
|
|
4
|
1287
|
September 18, 2016
|
|
Rust and vehicles
|
|
10
|
357
|
September 18, 2016
|
|
Aimed melee attack (à la DF Adventure Mode)
|
|
5
|
408
|
September 17, 2016
|
|
Clothing status effects
|
|
2
|
248
|
September 17, 2016
|
|
Guidelines for moving gameplay features into mods
|
|
10
|
257
|
September 16, 2016
|
|
Enemy ideas 2.0 New enemy type the Flesh
|
|
0
|
229
|
September 16, 2016
|
|
Undo displaying volume in mL
|
|
2
|
187
|
September 13, 2016
|
|
What are the Differences between a duster and trenchcoat?
|
|
6
|
1667
|
September 11, 2016
|
|
"connects_to": "WATER"
|
|
6
|
259
|
September 11, 2016
|
|
Chamber one round
|
|
2
|
208
|
September 8, 2016
|
|
4/3 screens?
|
|
0
|
188
|
September 8, 2016
|
|
Decreasing tedious skill grind
|
|
72
|
3600
|
September 7, 2016
|
|
Autofire gunmod
|
|
8
|
286
|
September 6, 2016
|
|
"This fire will remain burning for X amount of time"
|
|
1
|
189
|
September 5, 2016
|
|
Doing Damage
|
|
51
|
2023
|
September 5, 2016
|
|
Integrated mod removal
|
|
0
|
286
|
September 5, 2016
|
|
Mutagens acting 'over time'
|
|
11
|
480
|
September 3, 2016
|
|
More realistic survival
|
|
21
|
567
|
September 3, 2016
|
|
Create your own NPCs!
|
|
7
|
886
|
September 3, 2016
|
|
Pathing out Mutants and Mutating Wildlife Arcs
|
|
31
|
634
|
September 2, 2016
|
|
Color-coded NPCs for Retrodays tileset based on hostility/friendliness
|
|
4
|
513
|
September 1, 2016
|