Is There Macro in The Game?
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|
5
|
783
|
October 4, 2016
|
Books, digitized books and digitizing books
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6
|
347
|
October 3, 2016
|
Profession abilities
|
|
16
|
398
|
October 2, 2016
|
Making flamethrowers use diesel?
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|
38
|
1081
|
September 29, 2016
|
Rename hydrogen to deuterium
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5
|
297
|
September 28, 2016
|
Tone down Chemical Imbalance?
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|
4
|
696
|
September 25, 2016
|
Z-level Rendering thought
|
|
0
|
203
|
September 23, 2016
|
Transcribing Recipes from Books
|
|
15
|
2573
|
September 21, 2016
|
Woodstove has no advantage over brazier
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|
4
|
1278
|
September 18, 2016
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Rust and vehicles
|
|
10
|
357
|
September 18, 2016
|
Aimed melee attack (à la DF Adventure Mode)
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|
5
|
404
|
September 17, 2016
|
Clothing status effects
|
|
2
|
246
|
September 17, 2016
|
Guidelines for moving gameplay features into mods
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|
10
|
254
|
September 16, 2016
|
Enemy ideas 2.0 New enemy type the Flesh
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|
0
|
229
|
September 16, 2016
|
Undo displaying volume in mL
|
|
2
|
186
|
September 13, 2016
|
What are the Differences between a duster and trenchcoat?
|
|
6
|
1654
|
September 11, 2016
|
"connects_to": "WATER"
|
|
6
|
251
|
September 11, 2016
|
Chamber one round
|
|
2
|
206
|
September 8, 2016
|
4/3 screens?
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|
0
|
187
|
September 8, 2016
|
Decreasing tedious skill grind
|
|
72
|
3596
|
September 7, 2016
|
Autofire gunmod
|
|
8
|
279
|
September 6, 2016
|
"This fire will remain burning for X amount of time"
|
|
1
|
188
|
September 5, 2016
|
Doing Damage
|
|
51
|
1986
|
September 5, 2016
|
Integrated mod removal
|
|
0
|
286
|
September 5, 2016
|
Mutagens acting 'over time'
|
|
11
|
479
|
September 3, 2016
|
More realistic survival
|
|
21
|
562
|
September 3, 2016
|
Create your own NPCs!
|
|
7
|
882
|
September 3, 2016
|
Pathing out Mutants and Mutating Wildlife Arcs
|
|
31
|
620
|
September 2, 2016
|
Color-coded NPCs for Retrodays tileset based on hostility/friendliness
|
|
4
|
511
|
September 1, 2016
|
Vehicles/NPC suggestion: no more musical chairs!
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|
0
|
157
|
September 1, 2016
|