The flaming weapons mod PR isn’t merged yet so if someone can make a valid point to keep those in mainline, they may stay in mainline.
Still, they violate most of the principles of design we use:
[ul][li]Realism - they’re gunblade level of sanity.[/li]
[li]Usefulness - they suck.[/li]
[li]Not allowing items more dangerous to user than targets - not a written rule, but one employed nonetheless. Basically, if a thing would require horribly tedious side effects, it is not allowed. Flaming weapons fit here. This also covers things like holding items in mouth or elbows, putting your hands under your vest to heat them up and all those edge cases that wouldn’t be likely in real life due to more risk than reward.[/li]
[li]Avoiding “false variety” - that’s actually not used in many cases since a part of the dev base (Kevin, notably) likes infinitesimal choices and multiple items that differ mostly in name, but some of us are trying to cut down on clones[/li][/ul]
As for the closed discussion: once discussion reaches a certain size and no new arguments are added, it’s about making decisions, not listening. And the decision has to be made by a dev.
If you have good arguments, say them here. And you should have invoked those back then.
If not, then it’s basically voting. And voting should be resolved with a thread with a poll. And even in such a case, voting is low priority - if devs agree that something should be removed, voting won’t change that, arguments for keeping would.
The point is that it was generally disliked by the community and even some of the other devs but instead of listening or at least giving a good reason it was just locked.
It was locked because it turned into opinion sharing and finding edge cases rather than gameplay discussions or anything really worth reading.
A tiny change with 16 people discussing and 70 posts is a good indication that something is going wrong.
Voting isn’t criticism.
I avoid merging too controversial issues, so I’ll wait for a thread with a poll and then poll results (but not for long).
Oh and about controversial issues: most of those were merged without heavy feedback, especially not 70 posts of it from 16 different contributors. The biggest offenders often had <10 posts and no heated discussion at all. Says a lot about how much the community is aware of the problems.
the gameplay role is fun because its a GAME not a survival simulator. There are alot of things in the game that offer no gameplay value and are just there for fun sake
There are two roles for pretty much every item in the game: gameplay or realism. The realistic ones are the bloat that has no gameplay value, the gameplay items are often unrealistic.
Items that don’t fit in either role are basically just wolf suits, vibrators and flaming weapons.