[ul]Discussion what exactly is the requirements to move core gameplay elements into a mod. I did try and post this on the github where it would get more developer exposure but that issue was closed out of hand for being to broad and It was suggested that it be moved here.
This is in reference to a few changes that have happened in the past. One of these is the crazy cataclysm mod in #16180. This is not intended to discuss specific items or monsters at all but since that issue is used in recent changes to justify moving items out I thought it might be useful that guidelines for moving anything out of the game into a mod needs to be laid out in order to prevent community backlash to such changes. This will also hopefully prevent useless discussions on individual changes that are being proposed.
So let’s start with what Kevin put down as requirements for something to be added to the black list.
- They need to be Jokes
- They do not exist in reality.
Since this was blacklist requirements and not moving items into a mod they are bit lacking and I do think that a real discussion is warranted on this.
I think the main issue here is that what is core gameplay is an opinion of one person to the next so there is potentially precedent to move anything into a mod based on the opinion of such author.
I have come up with some guidelines below that hopefully is a starting point for such a discussion.
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Moved elements must have concise and understandable relationships between each of them so that they are grouped correctly.
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Mod titles need to be easy to understand what type of elements are being added and not require a user to go to the forums to read about to understand what it does ( possible rewrite on descriptions ingame dunno )
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Mod needs to have an active maintainer, elements should not be removed into a mod that then will be ignored or not supported by the main dev team. Elements should not be moved into a mod in hopes of getting someone to do the work as that’s wishful thinking.
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An existing mod should be considered before a new one is created. This is to prevent mods with simply a few items as it adds little value and causes clutter.
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When considering making a new mod, elements for the existing game should not be removed then peppered into the mod just to give it a few “starting” items in hopes that others will add more. This is again wishful thinking.
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There needs to be a technical reason to move the elements out into a mod not simply because its felt they are not core elements or that it’s the opinion they don’t fit in.
I for one think 6 needs more clarification but I am at a loss to describe it better as it would have prevented Kevins change and I for one agree with that. Maybe if many users agree on it then it can override that requirement.
Let me know what you guys think and if you can please add a discussion flag to this it would be helpful.[/ul]