"connects_to": "WATER"

Humble suggestion, not really important.

Like the “connects_to”: “WOODFENCE”, so that shallow water could graphically ‘connect’ to deep water (but not really vice versa) using the AUTOWALL_SYMBOL, or something smiliar.

Example image; on the left I temporarily added the woodfence-connect and autowall to t_water_sh and t_water_dp, on the right I undid it:

I made an issue of this a long time ago.

It sucks, because the only way I can see making it work, unless one of us not pixelators gets their hands on it, is to tear out the shores completely. And nobody wants that.

Oh wow, this was like my first or second post here before I ever even thought I could start modifying tiles for you.

I just made a mod for myself that has the WOODFENCE flag on the water tiles and hope no picket fences end up next to water. :stuck_out_tongue:

Hey there, I added the “connects_to” groups in this PR: https://github.com/CleverRaven/Cataclysm-DDA/pull/14874

I’m not working on Cata stuff at the moment, but it would be very simple to add a new connect group for “WATER”.

The new group would just have to be added to the relevant sections of mapdata.h (in the enum for ter_connects) and mapdata.cpp (in the declaration of ter_connects_map).

[quote=“hit button, post:4, topic:12025”]Hey there, I added the “connects_to” groups in this PR: https://github.com/CleverRaven/Cataclysm-DDA/pull/14874

I’m not working on Cata stuff at the moment, but it would be very simple to add a new connect group for “WATER”.

The new group would just have to be added to the relevant sections of mapdata.h (in the enum for ter_connects) and mapdata.cpp (in the declaration of ter_connects_map).[/quote]

Thank you for pointing this out! I have linked to this from various posts about these things Chezzo or myself has made here and on Github so that anyone with the ability that is interested in addressing this can easily find how. <-- Run on sentence and probably confusing; sorry.

Edit: Is there a way to add a ‘one-way’ “connects_to”? So that, example, the deep water would use it’s “edge” tiles when touching shallow water but the shallow water wouldn’t use theirs when touching deep water?

Short answer: No.

Addressed by Chezzo with the help of hit button in this pull request.

https://github.com/CleverRaven/Cataclysm-DDA/pull/18266

Huzzah.