Drunk driving?

Sorry if this has already been suggested, I still haven’t figured out how to use the search feature (the results are absolutely random).

I was thinking it’d be cool to add a drunk driving feature. Absolutely annoying, yes, but good for realism and not too crippling.
The reactions of the driver would be delayed by some turns according to the degree of intoxication, and objects would appear blurry (I have no idea about how to implement this – maybe an unidentified tile or something?)

Thoughts?

Give player tunnelvision swinging around basing on drunkness level and speed :smiley:

Also, make character more likely to accelerate too much and delay the breaking actions.