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New bionics menu... err i mean minor fixes ofcoz :)
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1
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223
|
February 18, 2017
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Ear protection
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1
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701
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February 17, 2017
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Too much numbers, bad for gameplay?
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60
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852
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February 17, 2017
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More ways to un-break limbs
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2
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259
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February 17, 2017
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Cooking/Crafting improvements
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3
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319
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February 15, 2017
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Add sounds -> write actions to output stream
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10
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410
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February 15, 2017
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It's...gone. It's all gone
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6
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310
|
February 15, 2017
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Vehicle components
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1
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198
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February 14, 2017
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UV grow lights and growing indoors to protect plants from harm
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5
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422
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February 14, 2017
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A way to [E]at or [a]pply multiple (#) items at once
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11
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368
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February 13, 2017
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How hasn't this been implemented? Wielding items from ground
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6
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793
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February 12, 2017
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Expanded monster information that fills out during play
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11
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449
|
February 12, 2017
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Artifacts that act as permanent(minor) power-ups to melee weapons/armor
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|
7
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306
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February 10, 2017
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Reassigning footwear layers
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1
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205
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February 10, 2017
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Solar tubes to provide natural light indoors without opening curtains
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|
6
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268
|
February 9, 2017
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High-Tec 'Clean water' engine
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4
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314
|
February 9, 2017
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Trained and outfitted dog
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0
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186
|
February 8, 2017
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New Trait/Mutation, 'Photographic Memory'
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4
|
259
|
February 8, 2017
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The AI should hide
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4
|
228
|
February 7, 2017
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Ability to fix Broken Consoles
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13
|
2818
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February 7, 2017
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|
Wood Gasifier Engines
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5
|
556
|
February 7, 2017
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|
Functional windshield wipers
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0
|
190
|
February 7, 2017
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|
Solar cooking methods
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|
1
|
259
|
February 6, 2017
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Abstracting NPCs?
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|
1
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252
|
February 6, 2017
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New building: pet store
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0
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179
|
February 5, 2017
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Changing a tire
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|
3
|
446
|
February 5, 2017
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|
Better combat text
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|
13
|
410
|
February 2, 2017
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"stop interacting with the vehickle" - anecdotic situation
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|
2
|
200
|
February 1, 2017
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|
Ammo aesthetics
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3
|
297
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January 31, 2017
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First aid change, Healing decrease/Hard mode and bleeding realism
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2
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338
|
January 31, 2017
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