also be good option for search item in inventory
(E)>(/)type name>(#)>(2 or more)>
(/) i think need to include into cursor-keys processing inventory-operational procedure.
it give us ability to faster search anywhere, where we need to search something by pushing the cursor-keys
anywhere - ^8 ^7(&7 - oops this menu yet have this ability), E, R, t, U, i, a - in many places need this
also need (?) in theese windows - for remind - what is we are point to eat or to use or drop somewhat other.
final it will be seen as
(E)>(/)type item name substring>(?)> esc>(2 or more)>
If this gets applied I would like to propose a way to change modes between multiple eating and single eating, as I like the actual method quite a bit.
Btw, what about bonuses eating that way if you also eat a condiment at the same time? Instead of, yknow, chugging that mayo alone.
No bonuses for condiments. That would be too weird crammed in multi-eat.
I see it like this:
One menu for single-eat and multi-eat
Eating becomes a long action
Eating becomes like dropping - select things to eat (order matters), press enter
Pressing enter would always start eating. If nothing is selected, it would eat what is under cursor, otherwise the queue.
Pressing number+letter would act like with multidrop
Pressing inventory letter without number first… I’m not sure what to do here. If it was insta-eat, that would work fine if nothing was selected, but if something earlier was selected we can either add one to queue and eat all or clear queue, add one, then eat only that one. If it was never insta-eat, the old eat-one behavior would be out and eating would always need to be confirmed, like dropping.
First 70-some items get symbols assigned to them. For example, you can press ‘e’->‘a’ to eat item with ‘a’ letter (typically your underwear, so it’s unlikely you will succeed).
‘a’ is the inventory letter for the item you see when pressing ‘i’ and then ‘a’ in inventory.
what-if use one form-procedure for all operations?
Eat or some other - i mean I-form, but modded with filter. with filter and maybe searching.
one subroutine for many deals.
on keypressed(E) call Inventory (filter=Eatable)
on keypressed(w) call Inventory (filter=wieldable)
on keypressed(A) call Inventory (filter=activateable)
on keypressed(i) call Inventory (filter=none)
and get SAME functional for All of the operations.
it will fast of the developing.
BUT - in the Wield-form i get functional of usual Inventory screen, i.e. i may recall what is the weapon i want to wield
when i want to Eat some - i will see first, maybe this thing i not eat right now, but use it in krafting, maybe, and will eat some other?
this may be when i cleaned up some trade centers and my bag is full of many small food or semi-fabricates and to find exact food is most conveniently from exactly Eat-form which sort all non-food items, rather than Inventory-form.