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Game Mechanic Suggestion: Death's Door
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4
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682
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July 20, 2023
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Lockpicking Overhaul
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3
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548
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July 16, 2023
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Pouring liquids in lines (or even choosing amount amount instead of dump all)
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5
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321
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July 16, 2023
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Molle Gear/LBE idea
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3
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931
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July 13, 2023
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Advanced Door/Window interactions
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1
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983
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July 11, 2023
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The Apocalypse Breaks All
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10
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1058
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July 10, 2023
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Cultivationclysm Brainstorming
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2
|
673
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July 10, 2023
|
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The Mutation Re-Creation Project!
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|
30
|
2594
|
June 29, 2023
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Zombie + headphones = zombie pokemon
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8
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884
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June 23, 2023
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Will we be able to equip the statue and manekin someday?
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8
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536
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June 13, 2023
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The way spells interact with walls
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4
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369
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May 19, 2023
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Construction UI Overhaul
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4
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491
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May 11, 2023
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Are NPCs able to switch from a ranged to a melee weapon if a zombie gets close yet?
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2
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470
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April 14, 2023
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Makeshift furniture stuff. Chairs
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0
|
292
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April 11, 2023
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Game goal suggestion (Challenge-Achievement-System)
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36
|
1394
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March 24, 2023
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Gaining morale from being in a group
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0
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346
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March 19, 2023
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Floating/Air Vehicles
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46
|
1913
|
March 13, 2023
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Active cooling clothing
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3
|
477
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March 13, 2023
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Memes and antimemes
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5
|
654
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March 12, 2023
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"list out all affected traits and decide what to do with them" a la the Wounds project
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0
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424
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March 5, 2023
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Custom guns system
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4
|
574
|
February 13, 2023
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Addiction Withdrawal effects a bit extreme?
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13
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5894
|
February 12, 2023
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Have you thought about adopting a mod?
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5
|
928
|
January 29, 2020
|
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Increase move cost on tiles with lots of items/corpses
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6
|
526
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January 19, 2023
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Wheelbarrow - a Simple 'Vehicle' for Transporting Goods
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26
|
3643
|
January 4, 2023
|
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New England states Regional mod
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0
|
441
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January 4, 2023
|
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Vaseline/Petroleum Jelly
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1
|
372
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January 3, 2023
|
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Mutations and artifacts
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0
|
342
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December 30, 2022
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Random micro faction ideas
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|
1
|
480
|
December 21, 2022
|
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Attaching a bayonet should make melee-ing faster
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0
|
393
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December 13, 2022
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