Lockpicking Overhaul
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3
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446
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July 16, 2023
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Pouring liquids in lines (or even choosing amount amount instead of dump all)
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5
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266
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July 16, 2023
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Molle Gear/LBE idea
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3
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862
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July 13, 2023
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Advanced Door/Window interactions
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1
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632
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July 11, 2023
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The Apocalypse Breaks All
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10
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914
|
July 10, 2023
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Cultivationclysm Brainstorming
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2
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576
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July 10, 2023
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The Mutation Re-Creation Project!
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30
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2410
|
June 29, 2023
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Zombie + headphones = zombie pokemon
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8
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764
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June 23, 2023
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Will we be able to equip the statue and manekin someday?
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8
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422
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June 13, 2023
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The way spells interact with walls
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4
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324
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May 19, 2023
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Construction UI Overhaul
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4
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443
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May 11, 2023
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Are NPCs able to switch from a ranged to a melee weapon if a zombie gets close yet?
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2
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428
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April 14, 2023
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Makeshift furniture stuff. Chairs
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0
|
261
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April 11, 2023
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Game goal suggestion (Challenge-Achievement-System)
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36
|
1140
|
March 24, 2023
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Gaining morale from being in a group
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0
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309
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March 19, 2023
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Floating/Air Vehicles
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46
|
1493
|
March 13, 2023
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Active cooling clothing
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3
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424
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March 13, 2023
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Memes and antimemes
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5
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566
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March 12, 2023
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"list out all affected traits and decide what to do with them" a la the Wounds project
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0
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364
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March 5, 2023
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Custom guns system
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4
|
427
|
February 13, 2023
|
Addiction Withdrawal effects a bit extreme?
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|
13
|
5170
|
February 12, 2023
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Have you thought about adopting a mod?
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5
|
871
|
January 29, 2020
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Increase move cost on tiles with lots of items/corpses
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6
|
451
|
January 19, 2023
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Wheelbarrow - a Simple 'Vehicle' for Transporting Goods
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26
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3142
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January 4, 2023
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New England states Regional mod
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0
|
390
|
January 4, 2023
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Vaseline/Petroleum Jelly
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1
|
349
|
January 3, 2023
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Mutations and artifacts
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0
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308
|
December 30, 2022
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Random micro faction ideas
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1
|
411
|
December 21, 2022
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Attaching a bayonet should make melee-ing faster
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0
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331
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December 13, 2022
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Tshirt "armguard"?
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0
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254
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December 10, 2022
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