Game Talk   The Lab


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Guide to adding new content to CDDA for first time modders

The Guide to Adding New Content to CDDA for 1st Time Modders now lives on github and you should follow that fine hand-crafted link to the current version. This thread is meant to provide a quick, accessible overview of …

51 June 19, 2019
About the The Lab category 1 November 11, 2017
Bug in Sunshine's mutant insects mod 8 September 17, 2019
A small change to MST_Extra to add functionality to its Charcoal Purifier furniture 1 September 15, 2019
Cataclysm++ Mod 684 September 15, 2019
Magiclysm: A Total Fantasy Overhaul 110 September 14, 2019
[32x32] MSX DEAD PEOPLE Tileset 356 September 14, 2019
CDDA Game Launcher (Automatic updates and more!) 193 September 12, 2019
PK's Rebalancing Unofficial patch 263 September 12, 2019
Android Version 609 September 11, 2019
Some thoughts on sword balance 52 September 8, 2019
Rideable mech suits are in 11 September 6, 2019
Nuclear Missle Damage + map deformation 18 September 3, 2019
Looking for mods that work with 0.D Experimental builds for android 12 September 3, 2019
My idea for a mod 19 September 3, 2019
I need mechanincs 4 to swap a tire?! AKA Wheel rework 13 September 2, 2019
Electrothermal-chemical Handguns, etc 3 August 31, 2019
BioCo Mod Release 4 August 30, 2019
Simplified Nutrition Mod requested tweaks 8 August 23, 2019
C:DDA Extra Professions (& Gears... ;) ) 32 August 15, 2019
Suggestions for new items? 26 August 14, 2019
World on Fire monster pack - testing & adjustments 5 August 13, 2019
Multi-Ammo Weapons 8 August 11, 2019
Sane Weapon Pointy Bits / Cannalan Importers 1 August 10, 2019
Adding new logic to mods 5 August 9, 2019
Bringing Xenomorphs to CDDA 13 August 9, 2019
Did anyone else watch "Star Blazers" as a kid? 2 August 5, 2019
Researching your own recipes 9 August 2, 2019
How to change sepia (brown) to old gray colors (tileset only, compile only) 9 August 1, 2019
Hybrid Inventory [2019-5-8] 93 August 1, 2019