Game Talk   The Lab


Guide to adding new content to CDDA for first time modders ( 2 ) (29)

This thread is meant to provide a quick, accessible overview of how to add specific features to CDDA. It’s intended for people who want to add a thing, but don’t know where to start. Hey, what if CDDA had a new way to…

About the The Lab category (1)
PoraComp Testers Needed! (9)
Android Version ( 16 17 18 19 20 21 22 23 24 25 26 27 ) (524)
Concept: Big Endgame Challenge/Win States? (11)
The Warlock Mod (5)
Cheesy_powergen: Crude pico hydroelectricity and gravity powered lamps (9)
Earlygame Progression Mod (4)
Early Game Mutations Mod (5)
Deployable Weapons: Mortars, Anti-tank rifles, etc ( 2 3 ) (46)
Method of Expanding The CDDA Map: Real Life Landmarks, Continents, Oceans, Etc (2)
Artyom's Gun Emporium: Reloaded (More Guns!) ( 2 3 ) (53)
Mutation Changes mod ( 2 3 4 ) (64)
Computers for research and fun ( 2 ) (25)
Disable hacked bots (12)
Enemy starvation (19)
Improved deconstruction (4)
Cataclysm++ Mod ( 23 24 25 26 27 28 29 30 31 32 33 34 ) (666)
- CDDA-Soundpack - ( 2 3 ) (53)
A wandering updater appears! Works with B8166 (lazy b8212 update in comments) ( 2 3 4 5 6 7 8 ) (144)
Fungal infection while wearing full power armor? (14)
Ninja mod - from the Japanese Wiki ( 2 3 ) (41)
Rotating and why it should be there (15)
CDDA Game Launcher (Automatic updates and more!) ( 2 3 4 5 6 7 8 9 10 ) (180)
Transplant trees mod help (1)
Hybrid Inventory [2019-1-14] ( 2 3 4 ) (77)
The alternate ends of the world (5)
"Ascension mod" or: "Winning DDA: the mod" ( 6 7 8 9 10 11 12 13 14 15 16 17 ) (330)
Mod Incorporating Additions to C++ Source? (5)
Vehicle connect (6)