Game Talk   The Lab


Guide to adding new content to CDDA for first time modders ( 2 ) (30)

The Guide to Adding New Content to CDDA for 1st Time Modders now lives on github and you should follow that fine hand-crafted link to the current version. This thread is meant to provide a quick, accessible overview of …

About the The Lab category (1)
Is it possible to create new types of ammo effects? (3)
Bullets with status effects, effect-less moves & friendly fire moves (13)
Cataclysm++ Mod ( 23 24 25 26 27 28 29 30 31 32 33 34 ) (668)
I'm working on making a set of modular power armor and would like some assistance (10)
GunWorld mod - WIP shotgun test (9)
Android Version ( 18 19 20 21 22 23 24 25 26 27 28 29 ) (561)
[32x32] MSX DEAD PEOPLE Tileset ( 2 3 4 5 6 ) (112)
У меня есть некоторые вопросы и предложения (8)
A wandering updater appears! Works with B8166 (lazy b8212 update in comments) ( 2 3 4 5 6 7 8 ) (154)
PK's Rebalancing Unofficial patch ( 2 3 4 5 6 7 ) (139)
New menu functionality for NPCs and factions (3)
Hybrid Inventory [2019-3-18] ( 2 3 4 ) (78)
Developing a "fortified Evac shelter" structure (19)
PoraComp Mod Thread ( 2 3 ) (45)
Mod: Prepper Cache (9)
[SoundPack] CO.AG SoundPack (v1.1_02-Mar-19) + (Only the Music) Alternative Addon ( 2 3 ) (46)
Future LUA Removing (13)
Aftershock - A core content pack to restore removed content and drift the game towards sci-fi ( 2 3 ) (40)
JSON form editors utilites (1)
Secronom Zombies' Mod Thread ( 2 ) (33)
Vampiric Stuff's Mod Thread (4)
New help text on git and github for the guide for 1st time modders (10)
Suggestion: blobs generate "a squishing noise" not "footsteps" (2)
[WIP] Looking at the sky around player position (7)
"There is hope" mod+tileset (17)
Annyone have experirnce with unreal engine? (3)
So you want to hide in a mail box (6)
Took a break to do some pixel art today ( 2 ) (39)