Hello, everyone!
So, I just got back into CDDA, after over a year of not playing, and I’m trying to update a personal mod of mine that added in locations that don’t spawn automatically, but are available for manually placing via debug. The problem is, trying to do so is causing my game to immediately crash upon trying to place these locations, both via the overmap editor (placing in an unexplored square, of course) and via the map editor.
Given this, I’m thinking of just remaking them from scratch, using other overmap specials/terrains to guide me. However, those overmap specials/terrains are meant to spawn in during world generation, and given what I’ve already said, I obviously don’t want for that to happen.
Any help will be greatly appreciated. Thank you!