|
An end to Pain
|
33
|
February 12, 2014
|
|
Vehicle-Mounted fire. Extinguishers
|
8
|
February 10, 2014
|
|
New tile: dirt road
|
8
|
February 9, 2014
|
|
Randomly sized cities
|
7
|
February 8, 2014
|
|
The revival of the power grid. (vehicles too)
|
24
|
February 8, 2014
|
|
On Bloat
|
48
|
February 8, 2014
|
|
Base building using same construction screen as vehicle builds
|
8
|
February 8, 2014
|
|
Rain Catcher
|
12
|
February 8, 2014
|
|
Steroids
|
9
|
February 8, 2014
|
|
Strain - A New Resource to Manage
|
42
|
February 7, 2014
|
|
Modularization of base game content
|
22
|
February 7, 2014
|
|
Weather effect: Raining spores
|
21
|
February 7, 2014
|
|
The Forge System
|
21
|
February 6, 2014
|
|
Hallucination flavor
|
6
|
February 6, 2014
|
|
Oldies Pack
|
17
|
February 6, 2014
|
|
Buckets!
|
16
|
February 6, 2014
|
|
20mm grenades and flare guns
|
2
|
February 6, 2014
|
|
Car Brands
|
11
|
February 5, 2014
|
|
Ajax Additions (Weapons, ammo, food, clothing, professions)
|
7
|
February 4, 2014
|
|
So... how plausible is building electrical stuff?
|
12
|
February 4, 2014
|
|
Dune Buggy
|
8
|
February 3, 2014
|
|
Telephone poles, downed power lines, stop signs, traffic lights
|
21
|
February 3, 2014
|
|
Skills - suggestion/complaint about learning
|
6
|
February 3, 2014
|
|
Craftable Metal Doors
|
19
|
February 3, 2014
|
|
Lore: Mutations pre-Cata?
|
12
|
February 3, 2014
|
|
Let's put content into mods
|
31
|
February 3, 2014
|
|
Enemies ideas
|
16
|
February 3, 2014
|
|
Hypochondria as a disease
|
9
|
February 2, 2014
|
|
Fear
|
3
|
February 2, 2014
|
|
Good backround music for CDDA?
|
6
|
February 2, 2014
|